Currently BloodColor does only affect non-solid (shaded) blood decals.
Code: Select all
ACTOR Cacodemon2 : Cacodemon replaces Cacodemon
{
BloodColor blue
}
Implementing a new actor property similar to "decal" would be equally useful for me, although I'd have to paint the decals myself and then create the corresponding entries in decaldef.
Any chance for this?.