ZDoom 2.1.7
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
-
Lemonzest
- Posts: 327
- Joined: Tue Oct 12, 2004 3:19 pm
- Location: On your boards, trolling your threads!!!
Added a new D3DFB class that should be more compatible with modern systems
than the 8-bit paletted DDrawFB.
Pros:
- Much cleaner code.
- No performance penalty when running in a window.
- Slightly faster fullscreen performance on Geforce 6 and 7 cards.
- Vista ought to love it.
Cons:
- Requires Pixel Shader 1.4 or better.
- Fullscreen on an ATI Mobility x300 is a little slower (but still faster
than DirectDraw in a window).
Note that this is not hardware accelerated rendering. The screen is still
drawn as before by the CPU to an 8-bit paletted surface. The difference is
in how that surface makes its way to the visible display. Here, the surface
is copied to an 8-bit texture, and a pixel shader converts it to RGB when
drawing it.
just seen that in the change log, does that FINELY mean that the messed up colours when alt+tab is used are over? (windows loses the pallete)
than the 8-bit paletted DDrawFB.
Pros:
- Much cleaner code.
- No performance penalty when running in a window.
- Slightly faster fullscreen performance on Geforce 6 and 7 cards.
- Vista ought to love it.
Cons:
- Requires Pixel Shader 1.4 or better.
- Fullscreen on an ATI Mobility x300 is a little slower (but still faster
than DirectDraw in a window).
Note that this is not hardware accelerated rendering. The screen is still
drawn as before by the CPU to an 8-bit paletted surface. The difference is
in how that surface makes its way to the visible display. Here, the surface
is copied to an 8-bit texture, and a pixel shader converts it to RGB when
drawing it.
just seen that in the change log, does that FINELY mean that the messed up colours when alt+tab is used are over? (windows loses the pallete)

