Sounds can be specified by full path now in SNDINFO and S_SKIN.
Decorate replacement is more universal.
Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Fixes
Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.