ZDoom 2.1.3

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randi
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ZDoom 2.1.3

Post by randi »

Sorry about 2.1.2. Get 2.1.3 instead.

Changes
  • Sounds can be specified by full path now in SNDINFO and S_SKIN.
  • Decorate replacement is more universal.
  • Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
  • Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Fixes
  • Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
  • PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
  • When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
  • The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
  • S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.
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Siggi
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Post by Siggi »

At last!
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BouncyTEM
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Post by BouncyTEM »

hurray!
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Shadelight
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Post by Shadelight »

Yay! A GZDoom update might come soon now :)
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DoomRater
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Post by DoomRater »

More universal? What is meant by that?
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Siggi
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Post by Siggi »

Maybe it works for weapons as well as monsters or something along those lines.
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Necromage
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Post by Necromage »

Means you can replace more stuff in decorate.
asdf
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Post by asdf »

Yay! 2.1.3!! Yay! (Thanks for all the hard work guys)
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randi
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Post by randi »

I didn't have enough time to do anything with it yesterday. Fortunately, all I really had to do with it today was compile and zip. :-)
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Bashe
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Post by Bashe »

WOOT SAUCE
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Wills
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Post by Wills »

Too much update! ;)
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Sticky
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Post by Sticky »

Wills wrote:Too much update! ;)
Never!
Thanks Randy.
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Post by Unknown_Assassin »

Yay! I'll download it after when I get home. Thanks randy! The ammo issue and the crash when using console in the beginning were a pain in the @$$.
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Hirogen2
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Post by Hirogen2 »

rpmz0r
(rq.: libFLAC++.so.5 libFLAC.so.7 libstdc++.so.6 glibc_2.4(most likely))
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Ryan Cordell
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Post by Ryan Cordell »

RANDY FOR THE BLOODY WIN! :D
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