ZDoom 2.0.98 Bugfixing bugfix release

News about ZDoom

Postby Graf Zahl » Wed Nov 16, 2005 5:13 pm

Filthy thief! :evil:
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Postby TheDarkArchon » Wed Nov 16, 2005 5:14 pm

Now look what you've done, Bio! Graf is avatar-less :mrgreen:
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Postby BlazingPhoenix » Wed Nov 16, 2005 5:23 pm

heh@Bio's pic
*dies laughing*
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Postby jallamann » Wed Nov 16, 2005 6:16 pm

Graf Zahl wrote:Filthy thief! :evil:

:cry:

BIO GIVE HIM BACK HIS AVATAR THIS INSTANT! :grumpy:
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Postby Risen » Thu Nov 17, 2005 7:27 am

TheDarkArchon wrote:Now look what you've done, Bio! Graf is avatar-less :mrgreen:


Meh, that's how he made his first 6000 posts!
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Postby The Ultimate DooMer » Thu Nov 17, 2005 12:23 pm

Graf Zahl wrote:
The Ultimate DooMer wrote:
deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.


That's precisely what card I have too, and I too get a big white screen with 0.1fps.



Isn't it time to buy something better? ;) Even a modern low end graphics card is enough to play Doom in OpenGL at a decent frame rate.


But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)

NecroMage wrote:
The Ultimate DooMer wrote:(yay for software mode, that is, providing 3D floors work in it...)
3d floors work just fine but you will not be able to see them.


Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.
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Postby Graf Zahl » Thu Nov 17, 2005 1:10 pm

The Ultimate DooMer wrote:But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)


The reason why it doesn't work is most likely the stencil buffer. Normally a graphics driver should refuse to initialize if something is requested that isn't supported. Apparently this doesn't happen with your card.

Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.



Please don't tell me you are making more of these highly annoying buildings where you can't see what's attacking you from the inside. :?
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Postby BlazingPhoenix » Thu Nov 17, 2005 4:22 pm

so does this mean Graf can't upload an avatar? :P
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Postby jallamann » Thu Nov 17, 2005 4:26 pm

or perhaps he doesn't want to.
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Postby Siggi » Thu Nov 17, 2005 4:31 pm

If he does decide to get a new avatar, it should be :mrgreen:
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Postby Bio Hazard » Thu Nov 17, 2005 4:52 pm

KingofFlames wrote:so does this mean Graf can't upload an avatar? :P

He took off his own avatar. I didn't do it.
Just so you know.
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Postby Deathsong12 » Thu Nov 17, 2005 9:00 pm

I vote Graf uses the Programmer from Strife as his new avatar. That's how I always imagine him, floating and omnipotent.
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Postby Dracula » Fri Nov 18, 2005 4:56 am

Deathsong12 wrote:I vote Graf uses the Programmer from Strife as his new avatar. That's how I always imagine him, floating and omnipotent.


:laff: That would be fun, but i'm used to his ghostbuster logo now.
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Postby Doomguy0505 » Fri Nov 18, 2005 5:29 am

No, this is fun
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Postby wildweasel » Fri Nov 18, 2005 5:41 am

Okay, that's not cool...

I remember getting yelled at when I "adopted" one of Randy's anime girl avatars.
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