Graf Zahl wrote:The Ultimate DooMer wrote:deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
That's precisely what card I have too, and I too get a big white screen with 0.1fps.
Isn't it time to buy something better? Even a modern low end graphics card is enough to play Doom in OpenGL at a decent frame rate.
NecroMage wrote:3d floors work just fine but you will not be able to see them.The Ultimate DooMer wrote:(yay for software mode, that is, providing 3D floors work in it...)
The Ultimate DooMer wrote:But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)
Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.
Users browsing this forum: No registered users and 0 guests