Graf Zahl wrote:Are there plans for a stable floating point release before rewriting the actor handling completely?
Not at this time. The new scripting was actually one of the prime reasons for the switch to floating point. (I didn't want to subject the people who might use it to floating point math.) By itself, floating point doesn't add any real value. I just want to get a nice solid fixed point version out, hence the 97 and 98 releases (which were not as solid as I would have liked). Then I can concentrate on new features again.