I feel bad about sitting on a version of ZDoom with many 2.0.96 bugs fixed for months while I work on 2.1.0, so I have decided to dust off the code I archived before starting the floating point rewrite, compiling it, and making it available as 2.0.97. The last real change in this version was on February 21.
It does not contain significant changes from 2.0.96x. Those will appear in 2.1.0 in one form or another. This release's primary goal is to fix bugs that were present in 2.0.96.
However, I did backport the text-based LANGUAGE lump support in 2.1.0, so it does have one new feature.
If you consider it a feature, this version will also compile with MinGW (GCC 3.4.2). Just run "make" in the root source directory.
ZDoom 2.0.97: Game binary
(1.0M) | Source code
(1.8M) | Source code patch from 2.0.96
New ACC 1.36: DOS binary
(66k) | Windows binary
(31k) | Source code
Slight update: The original upload of 2.0.97 had unclamped up/down viewing angles. Since polymost isn't ready and these extreme angles look bad with the software renderer, I reclamped them and uploaded a new version.
For the full change list from 2.0.96, see the first comment.