Chris wrote:What if, when a game goes out of sync, ZDoom throws up a message that it's trying to resync, and what it does to resync is have the player designated as the server make a memory-only save that gets sent out to all the players, and upon receiving it all the players simultaniously load up from that save game, which would cause everything to restart synced again as the server saw things.
I suppose everyone could wait while SYNCING was shown on their screens. This would become quite old after it happens repeatedly, possibly even every single tic.
desyncing would have to be detected somehow in the first place.
Chris wrote:It already does this to some degree, doesn't it? How else can ZDoom report consistency failures?
Chris wrote:If it keeps having to resync every frame then the game won't play anyway, whether it tries to resync or not.
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