Pipebomb

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Enjay
 
 
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Post by Enjay »

That's cool. I like it. :thumb:
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Daniel
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Post by Daniel »

Damn! :thumb: You're a genious!!! I even thought that this was possible... the teleporter weapon also can make you teleport to the extern secret area in map01! Very interesting... I'll take a look at this, it certainly can influence a lot of weapon modders here. Let's take a beer! :P
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Daniel
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Post by Daniel »

kgsws wrote:But there is a bug, when you teleported to wall, you can teleported from map !
try to make a bigger teleporting sprite (20x20 maybe; it fits the player size perfectly)
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Daniel
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Post by Daniel »

I did a small weapon mod based on the great discovers of this thread: a Remote Control Mine mod. Just take a look and tell me what do you think.

OBS: You can put a mine in silence; only pressing the control button will wake up the monsters!
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Belial
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Post by Belial »

teleporter
Translocator deathmatch anyone? :D
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Graf Zahl
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Post by Graf Zahl »

Inspired by this thread I just added an A_SelectWeapon code pointer to DECORATE. That should make some of the pipe bomb stuff a little easier.
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