Laborythm

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Neane
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Joined: Fri Mar 15, 2024 5:17 pm
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Laborythm

Post by Neane »

Laborythm, or a noob-Plutonia map ig.

Hey there! Welcome to Laborythm, or as it should be known - my first map!
The map takes place in a sorta-kinda lab and the name is uhh
It's a vanilla map and it can probably run on any sourceport. Also I didn't want to touch Slade because it looks scary.
While making it I tried to apply a couple of Decino's (yes the pumpkin man) advice on map-making. I think it turned out pretty well.
Having playtested it multiple times over, the map is not very difficult, even on UV. Also the map was only tested on UV though I did try to make it a little easier for other difficulties.
I will admit that the secrets might be too obscure for most but I did try to make them more or less clear.

I'm kinda running out of things to say, so here's the download:
https://drive.google.com/file/d/1aRJ9DX ... sp=sharing

Get fragging :)

*EDIT:*
Here are some screenshots, which I probably should've thought to include earlier. oopsie daisy!

*UPDATE/EDIT 2:*
I didn't think I'd care enough to do it, but I updated the map!
Mostly just a cosmetic fix though I did fix the possible softlock near the end.
Attachments
The first thing you see (and that monitor is the first secret btw)
The first thing you see (and that monitor is the first secret btw)
Dangling the key to progression in front of the player is always fun
Dangling the key to progression in front of the player is always fun
World's shortest outside section (and another hint to a secret on my hud)
World's shortest outside section (and another hint to a secret on my hud)
Last edited by Neane on Thu Mar 28, 2024 4:41 pm, edited 2 times in total.
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Ferretmanjcdenton
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Re: Laborythm

Post by Ferretmanjcdenton »

Screenshots would be nice 🙂👍
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MartinHowe
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Re: Laborythm

Post by MartinHowe »

Not bad for a first map, if one likes 1990s/2000s styled techbases, and I do. Was worth playing.

Couple of problems, see screenshots below (spoilered to prevent secrets giveaways):
Spoiler:
Good start, just work on the details.
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