Laborythm, or a noob-Plutonia map ig.
Hey there! Welcome to Laborythm, or as it should be known - my first map!
The map takes place in a sorta-kinda lab and the name is uhh
It's a vanilla map and it can probably run on any sourceport. Also I didn't want to touch Slade because it looks scary.
While making it I tried to apply a couple of Decino's (yes the pumpkin man) advice on map-making. I think it turned out pretty well.
Having playtested it multiple times over, the map is not very difficult, even on UV. Also the map was only tested on UV though I did try to make it a little easier for other difficulties.
I will admit that the secrets might be too obscure for most but I did try to make them more or less clear.
I'm kinda running out of things to say, so here's the download:
https://drive.google.com/file/d/1aRJ9DX ... sp=sharing
Get fragging
*EDIT:*
Here are some screenshots, which I probably should've thought to include earlier. oopsie daisy!
*UPDATE/EDIT 2:*
I didn't think I'd care enough to do it, but I updated the map!
Mostly just a cosmetic fix though I did fix the possible softlock near the end.
Laborythm
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ferretmanjcdenton
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Re: Laborythm
Screenshots would be nice
- MartinHowe
- Posts: 2030
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Re: Laborythm
Not bad for a first map, if one likes 1990s/2000s styled techbases, and I do. Was worth playing.
Couple of problems, see screenshots below (spoilered to prevent secrets giveaways):
Couple of problems, see screenshots below (spoilered to prevent secrets giveaways):
Spoiler:Good start, just work on the details.