RELEASE: Wolfenstein 3D TC Version 3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Thanks... This was an internal GZDoom fix that unfortunately isn't fully backward compatible with the hashing code I use. I will be pushing a 3.1 release soon to patch this and to resolve a few other issues.
- RubyEyeShabranigdu
- Posts: 93
- Joined: Thu Feb 03, 2022 9:03 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Brazil
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Thank You for all your work! Sorry if my bug report was a little dry xD
Keep the good work!
- CacoKnight
- Posts: 12
- Joined: Wed Sep 13, 2023 8:48 pm
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Any news/ETA on the 3.1? Thank you.
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Sorry for the delay, all!
Version 3.1 of the TC can be downloaded here.
Changes in this version:
Version 3.1 of the TC can be downloaded here.
Changes in this version:
- Fix for MD5 hash function in newer GZDoom versions
- Hide secret message by default
- Make enemy gunshot sounds, door sounds, and pushwall sounds positional [Nash]
- Fix multiplayer de-synchs [Nash]
- Fix player movement rubber-banding in multiplayer [Nash]
- Fix player viewbobbing [Nash]
- Make frame timings better match original game [DenisBelmondo]
- Fix enemy firing sound not playing if target not in line of sight [DenisBelmondo]
- Fix menu sliders not being clickable with mouse
- Clean up console background handling
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Still remains me fav Wolf3D TC after all these years. :D I can't wait to fully coop the vanilla levels.
- Void Warrior
- Posts: 135
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- Location: Russian Federation
Re: RELEASE: Wolfenstein 3D TC Version 3.1
We waited! Old bugs have been fixed and the game has become even more enjoyable!
I will be watching the further development of the Project!
I will be watching the further development of the Project!
- CacoKnight
- Posts: 12
- Joined: Wed Sep 13, 2023 8:48 pm
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Nice, thank you AFADoomer!
*The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
*The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Thanks! Updated the links, and finally got my GitHub changelog feed working there as well.CacoKnight wrote: ↑Sun Nov 12, 2023 3:33 pm *The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
- Tormentor667
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
I didn’t find info about it so I simply ask: Is this multiplayer compatible?
Re: RELEASE: Wolfenstein 3D TC Version 3.1
It *should* be, yes... But I only did minimal testing; Nash submitted some fixes for desynchs so I think it's in better shape now, but still may have issues.Tormentor667 wrote: ↑Tue Jan 09, 2024 4:02 pm I didn’t find info about it so I simply ask: Is this multiplayer compatible?
- Tormentor667
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Thank you, I have a LAN party in a few weeks and I think I will try it with some friends
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Hello, I love this mod and would like to make some more maps for it. In an earlier comment, you mentioned that custom maps could be used. How do you access custom maps from the menu in the game, or how would you run them with this TC otherwise? Thanks again for all of your effort, this really is great.