GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wads

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SirAuron
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GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wads

Post by SirAuron »

Hello there. I'm having this issue with the "Use Doom's floor motion behavior" when playing wads with " Doom (strict)" compatibility mode. Some platforms don't lower/rise proprely. This issue is not present back in gzdoom 4.10. A good expample is the Map01 in Memento Mori II:

Doom (strict):


- The platform don't lower when pressing the action button.

Default compatibility:


- The platform lower as it should.

Issue still present in 4.11.3 and dev-build g4.12pre-82-g2fb41a795.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wa

Post by Graf Zahl »

There was a recent PR supposedly reintroducing an original bug with blocked ceilings but that one seems to have gotten it quite wrong. I've reverted that commit.
SirAuron
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Joined: Sun Oct 29, 2023 5:28 pm
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Graphics Processor: nVidia with Vulkan support

Re: GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wa

Post by SirAuron »

Thanks Graf. Cellings working again in g4.12pre-88-g61c2f5f8c.
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