[Release]Wolfenstein 3D Bosses rotations.

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Wiw
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Wiw »

Okay, I lied.

Image

I turned it grey because it's easier to work with, and the lighting and shadows may need more work, but if anyone's able to do that, I'll be grateful.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Im abit busy with other things, but i see great stuff from you guys. Awesome to see you all working on rotations.
really...awesome ! :D
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Matheus123
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Matheus123 »

Hello, i did the Mutant rat complete Rotations and Rocket from Snes Wolfenstein with complete Rotations
I've been following the project looking at what you were doing, and inspired, i make this Sprites, what do you think?

Mutant rat



Rocket Snes Version



All the news Sprites by me
And the Original Sprites for ID Software and Nintendo
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JoeyTD
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by JoeyTD »

Nice work, Matheus123
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Really nice, Matheus123
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

What would really be cool is to animate that knight armor and have it be an enemy that sneaks up on you when you think it's just a prop.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Mortimm »

Just a quick bug to report.

Assuming it's unintentional, but summoning the uber mutant in GZDoom requires it to be typed as "uber mutant" including the quotes AND the space.
Do you think this could be fixed to one word and without the quotes in future, please?
Also, can't seem to get gretel to spawn no matter what I type. Would love a tip on how to get her to spawn. Thank you for your time and i really appreciate all the effort that's gone into this!
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JoeyTD
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by JoeyTD »

This wasn't made by me it was by ~Atina some time ago, so if anyone went to make a full rotation walk frames be my guest.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Mortimm wrote: Mon Aug 21, 2023 10:33 am Just a quick bug to report.

Assuming it's unintentional, but summoning the uber mutant in GZDoom requires it to be typed as "uber mutant" including the quotes AND the space.
Do you think this could be fixed to one word and without the quotes in future, please?
Also, can't seem to get gretel to spawn no matter what I type. Would love a tip on how to get her to spawn. Thank you for your time and i really appreciate all the effort that's gone into this!
Actor GretelGrosse01 3570 // Skill 1 She's abit weak (Health 850 according to the Wolfenstein Wiki page)
Actor GretelGrosse02 3571 // Skill 2 She's alittle stronger (Health 950 according to the Wolfenstein Wiki page)
Actor GretelGrosse03 3572 // Skill 3 She's stronger (Health 1050 according to the Wolfenstein Wiki page)
Actor GretelGrosse04 3573 // Skill 4 She's the Boss (Health 1200 according to the Wolfenstein Wiki page)

The GrethelGrosse file i posted at page01 is set like this.
And function only as an example.
Like in BrutalWolfenstein the decorate code has been altered, to be more bad-ass, and probably the actor name has changed too.

So in game, and you might already know would be: SUMMON (or SUMMONFRIEND) gretelgrosse.. <- Where .. is the number 01 - 04
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Im sorry to inform you people, i have not done much in the latest months.
Lot of personal issues, lots of work, tired alot, and when im not too much tired, i tried to watch some youtube's.
Watching alot Wolfenstein video's :P in the hope i get some motivation :P
Today i made one rotation ANGLB5 which was already almost done... :'(
Im not thinking of quiting, but whatever happens in the future, this is what i have so far.
Im still working on the wings, movings but also the shadows...but that all comes later.
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Angel_Doom_Sheet.png
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JoeyTD
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by JoeyTD »

UnTrustable wrote: Sun Sep 17, 2023 5:34 am Im sorry to inform you people, i have not done much in the latest months.
Lot of personal issues, lots of work, tired alot, and when im not too much tired, i tried to watch some youtube's.
Watching alot Wolfenstein video's :P in the hope i get some motivation :P
Today i made one rotation ANGLB5 which was already almost done... :'(
Im not thinking of quiting, but whatever happens in the future, this is what i have so far.
Im still working on the wings, movings but also the shadows...but that all comes later.
Keep going!
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Matheus123
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Matheus123 »

Nice work Untrustable, keep going
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DeeDeeOZ
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by DeeDeeOZ »


Had a go at finishing Angel of death sprites, Untrustable had done most of the work already, mostly just did the attack rotations. No where near perfect but at least it's done. Hopefully someone can fix any sprite errors. Still no flapping wings.

EDIT##
And just because!

different Devil Incarnate version (no way am I attempting the other one) forgot the purple wings and magic hand needs more work but now he looks more like his brother, also blue because FormGen.
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Superdave938
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Superdave938 »

I have decided to redo those old BJ sprites because why not

Here's a picture
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Superdave938
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Superdave938 »

Progress so far
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