Hi There. This is my first post.
I found a bug when I played Hexen Deathkings of the Citadel. I collected 3 Flame masks but when I started to put them into the right places I lost one Mask. I think the bug is that it counts -2 Flame masks instead of 1. I tried the same thing with the Yorik Skulls and it was the same bug. I placed a skull and lost two of them. It seems that the bug is only in the .9X Versions - when I tried .63 everything was fine.
[Fixed] Bug: Double Inventory Items
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49228
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Well, the removal of the item in APuzzleItem::Use is redundant because it gets done again in AActor::UseInventory - even if it is used by activating a line special.
While we are discussing puzzle items there is one other thing: If the puzzle item has to be used on a line you can activate the line by the specified means but when you have to use it on a thing you have to use the item in the inventory. But the code to handle 'using' Strife's characters to start a conversation is already there so why not using it to check whether a puzzle item can be used on a thing that's in activation range?
While we are discussing puzzle items there is one other thing: If the puzzle item has to be used on a line you can activate the line by the specified means but when you have to use it on a thing you have to use the item in the inventory. But the code to handle 'using' Strife's characters to start a conversation is already there so why not using it to check whether a puzzle item can be used on a thing that's in activation range?