Ladder?

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Cutmanmike
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Ladder?

Post by Cutmanmike »

What would be the best way to make a ladder? I've seen one on hellspawn which works pretty well, but I can't be bothered to work out how it's done.

Any tutorials will be appreciated *hint hint*
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chopkinsca
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Post by chopkinsca »

I know of a way that when you use a line that is set to thrust thingZ, or something like that. I forget exactly how it was done.
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Cutmanmike
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Post by Cutmanmike »

You mean like this? Surely there's a better way though

(Ignore the first script, I force wadauthor to put that on every new map)
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Scarekrowe
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Post by Scarekrowe »

I'm pretty much a noob but this is what I've always done.

For a four step ladder I put four sectors like stairs and make them only 1 wide each so they look kind of like they are ontop of each other and if you walk up to it, you walk up it cause the sectors are so close.
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Cutmanmike
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Post by Cutmanmike »

That way is too old, and you can see the stairs from the sides
LogicDeLuxe
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Post by LogicDeLuxe »

cutmanmike wrote:That way is too old, and you can see the stairs from the sides
Not if you hide them with Transfer_Heights.
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Bio Hazard
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Post by Bio Hazard »

i think LWM turnd on PROP_FLY when you got on the hellspawn ladders. i think that because of the fly-style stillbob (and i know my fly mode ;) )
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Nanami
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Post by Nanami »

The best ways to do it are:

1) The Z thrust which activates on push, meaning the player will climb as long as they push forward.

2) Close together invisible stairs.
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Macil
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Post by Macil »

I made a simple ladder using a script with ThingThrustZ then ThingThrust.
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Chilvence
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Post by Chilvence »

Bio Hazard wrote:i think LWM turnd on PROP_FLY when you got on the hellspawn ladders. i think that because of the fly-style stillbob (and i know my fly mode ;) )
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Tormentor667
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Post by Tormentor667 »

Chilvence wrote:
Bio Hazard wrote:i think LWM turnd on PROP_FLY when you got on the hellspawn ladders. i think that because of the fly-style stillbob (and i know my fly mode ;) )
Very clever indeed :)
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David Ferstat
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Re: Ladder?

Post by David Ferstat »

cutmanmike wrote:What would be the best way to make a ladder? I've seen one on hellspawn which works pretty well, but I can't be bothered to work out how it's done...
Please explain why, given your declared laziness, just why the hell we should waste our time trying to help you? :x
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cccp_leha
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Post by cccp_leha »

Agent ME wrote:I made a simple ladder using a script with ThingThrustZ then ThingThrust.
Thats quite cool! Reminds me of C&C: Renegade.
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Cutmanmike
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Re: Ladder?

Post by Cutmanmike »

David Ferstat wrote:
cutmanmike wrote:What would be the best way to make a ladder? I've seen one on hellspawn which works pretty well, but I can't be bothered to work out how it's done...
Please explain why, given your declared laziness, just why the hell we should waste our time trying to help you? :x
Actually I did look, and it appears that if the ladder didn't have a ceiling above it, you would be able to float above the ladder, which I don't want
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Chilvence
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Post by Chilvence »

if(GetActorZ(PLAYERTID) > 0.0 && GetActorZ(PLAYERTID) < 512.0)
{ SetPlayerProperty(0, 1, PROP_FLY); }
else{ SetPlayerProperty(0, 0, PROP_FLY); }

Might not be the right syntax. Remember to put .0 after any coordinates you use or it doesnt work.
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