[Devbuild] Voxel scaling crash

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DBThanatos
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[Devbuild] Voxel scaling crash

Post by DBThanatos »

Using zdoom-2.9pre-1158-g759753e, dated July 28th (although this happens in older ones too)

Whenever a voxel is scaled down to 0, Zdoom crashes (gzdoom crashes in software renderer too, but not in hardware rend).

Attached a simple example. Summon RadSuit2 and after a second it will scale down, logging it's current scale. When is about to reach zero: crash!

We use it for the D4D holo system and @00:28 you can see the shotgun scaling down to disappear, that's where it crashes in software renderer.
Spoiler: Video
Attachments
VoxelScaling.pk3
Summon RadSuit2
(4.13 KiB) Downloaded 32 times
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EddieMann
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Re: [Devbuild] Voxel scaling crash

Post by EddieMann »

But this is only for the suit, right? I tried it with the Upgrade Menu and it still crashed.
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Graf Zahl
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Re: [Devbuild] Voxel scaling crash

Post by Graf Zahl »

Then it must be something different. The suit was causing a division by zero, and that is being checked now.
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Major Cooke
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Re: [Devbuild] Voxel scaling crash

Post by Major Cooke »

EddieMann, new builds don't come out until 3 in the morning.

Blzut3's auto-builder sometimes crashes however and a new build might not come out.
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