Skybox setups using SkyViewpoint actors do not work; the normal sky is used in sectors where it should be using a skybox. This is broken in all builds since and including 883-g26f54b0. GZDoom's OpenGL renderer does not have this problem.
Attached is a simple SkyViewpoint skybox setup.
SkyViewpoint skyboxes don't work
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- GFD
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SkyViewpoint skyboxes don't work
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skyboxtest.wad
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: SkyViewpoint skyboxes don't work
Broken since 31d842a8, which is, if I am not mistaken, when all the other rendering problems started as well...
Re: SkyViewpoint skyboxes don't work
Pull request fixing this: https://github.com/rheit/zdoom/pull/855
Re: SkyViewpoint skyboxes don't work
... *blinks* Wow... you're amazing. lol.
I'm backporting this fix to QZDoom immediately, hope you don't mind. lol

Re: SkyViewpoint skyboxes don't work
Sure, go ahead. 
