TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

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LolwellunTeapot
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TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

Post by LolwellunTeapot »

Image

After a discussion with wildweasel about this issue, he suggested me to report it here.

In the latest dev build of Nazis!, GZDoom g2.1.pre-1859-gb5c3ced crashes on the split-second TITLEMAP gets loaded. By deleting the .ini, TITLEMAP starts working again. I used a dummy .wad to bypass the TITLEMAP and every single map (excluding TITLEMAP of course) I tried works.

CrashReport.zip and gzdoom-babycockatiel.ini (high-res texture packs are not causing the issue)
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

Post by Graf Zahl »

Where's the link to the mod? I have no desire hunting for it.
Edward-san
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Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

Post by Edward-san »

A search inside the forum points to this thread.
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

Post by Graf Zahl »

fixed. This was caused by trying to cache the GL nodes for the titlemap. The case where no partner segs were needed was not covered.
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