Item count inconsistency

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Blue Shadow
Posts: 5040
Joined: Sun Nov 14, 2010 12:59 am

Item count inconsistency

Post by Blue Shadow »

Tested with: 2.8pre-2200-g8993f84


Load the attacked demo file with Heretic and start a new game on E1M1. Collect the quartz flasks you see and then pick the other artifact. This artifact will morph you into a chicken. After the morph effect is over and before you exit the map, check your item count. It should read: 5/5. Now exit the map. Let the game tally your item count. You'll see that you only collected four out of five items.
itemcount_bug.pk3
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Item count inconsistency

Post by Graf Zahl »

Fixed. This was caused by the morph pickup being attributed to the real player. On the HUD it was correct because that counts all items being picked up for the entire map, not just the player.
Blue Shadow
Posts: 5040
Joined: Sun Nov 14, 2010 12:59 am

Re: Item count inconsistency

Post by Blue Shadow »

I see. Thanks for the quick fix.
Post Reply

Return to “Closed Bugs [GZDoom]”