In a netgame, if a player reveals a secret in a sector, then another player won't get the 'secret is revealed' message and sound if he passes on that sector.
See this comment for details.
Is it supposed to be intended? Also, wouldn't it be legit for players to see just their own discovered secrets instead?
[netgame] 'secret is revealed' event weirdness
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- Graf Zahl
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Re: [netgame] 'secret is revealed' event weirdness
The secret bit gets cleared when it gets discovered. AFAIK it has been like that since 1993.
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Re: [netgame] 'secret is revealed' event weirdness
Well, since the 'secret is revealed' sound and text display is not from vanilla doom, maybe we could change the behavior so that it'll play only on the consoleplayer?
Re: [netgame] 'secret is revealed' event weirdness
Regardless of wether secret sectors should play for everyone or just the consoleplayer, I think the secrets should always count for everyone.
The secret stats can be retrieved from ACS [wiki]GetLevelInfo[/wiki], so it should stay in sync.. Or at least in theory it should, but I don't know if any mod would actually depend on that. EDIT: Some do apparently.
The secret stats can be retrieved from ACS [wiki]GetLevelInfo[/wiki], so it should stay in sync.. Or at least in theory it should, but I don't know if any mod would actually depend on that. EDIT: Some do apparently.
Last edited by Worst on Sun Aug 30, 2015 2:20 pm, edited 1 time in total.
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Re: [netgame] 'secret is revealed' event weirdness
I'm pretty sure I've seen a few mods that give players bonuses for finding all secrets...
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Re: [netgame] 'secret is revealed' event weirdness
Part of the behavior also includes individual players' total of secrets found, as seen on the intermission score screen. I thought it was a built-in mechanism that ensured only one person "discovered" the secret.
Re: [netgame] 'secret is revealed' event weirdness
Correct. That's how it's worked since Vanilla, and exactly how its coop intermission worked. It's also how ZDoom still works.
Everything here is as intended.
Everything here is as intended.