Not sure if this a bug or an intentional change, but I noticed that the radius of the spider mastermind has at some point changed from 128 to 100?
[wiki]Classes:SpiderMastermind[/wiki]
https://github.com/rheit/zdoom/blob/mas ... master.txt
http://doomwiki.org/wiki/Spiderdemon#Data
Spider Mastermind radius has changed?
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: Spider Mastermind radius has changed?
The change happened after the conversion to Decorate, ie r374. Good job to the devs for not noticing this epic bugWorst wrote:Not sure if this a bug or an intentional change, but I noticed that the radius of the spider mastermind has at some point changed from 128 to 100?

-
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: Spider Mastermind radius has changed?
Now this fix makes me think all the mods with spider masterminds in sectors with the least side <128 will break...
Re: Spider Mastermind radius has changed?
Yeah.. that is certainly a possibility; while at least doombuilder configs specify the mastermind width as 128, that wouldn't stop a modder from experimenting with the size in-game. And I guess there could be decorate actors that inherited the size from the spider mastermind.Edward-san wrote:Now this fix makes me think all the mods with spider masterminds in sectors with the least side <128 will break...
-
-
- Posts: 3203
- Joined: Wed Nov 24, 2004 12:59 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Spider Mastermind radius has changed?
I was certainly aware of the potential compatibility issue. I didn't want to start a debate about it since this wouldn't be the first of such fixes (we always hope it's the last though). FLOATBOB issues aside, I think this is the first time we've had a physical size error though. But looking at some searches we've had everything from missing pain states to missing/extra flags.
In my opinion if an ugly compat flag is needed so be it. At least our data is more vanilla accurate.
In my opinion if an ugly compat flag is needed so be it. At least our data is more vanilla accurate.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Spider Mastermind radius has changed?
Blzut3 wrote: FLOATBOB issues aside, I think this is the first time we've had a physical size error though.
No, it wasn't. The barrel once also had incorrect settings.
Re: Spider Mastermind radius has changed?
In theory, this would only ever cause problems for ZDoom specific maps anyway. However, the scary part is even GZDB has this issue.Blzut3 wrote:In my opinion if an ugly compat flag is needed so be it. At least our data is more vanilla accurate.