Tome of power "bug".

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Plucky
Posts: 7
Joined: Sat Aug 15, 2015 3:58 am

Tome of power "bug".

Post by Plucky »

Now I just hastily created an account to get this out to the general ZDoom public. I'm not entirely sure if this is considered a bug to you guys but it seems like one to me. Here's the "bug" I'm talking about: in the original MS-DOS heretic when one has a tome of power active they can go through teleporters wothout the usual split second freeze once appearing on the other side, this isn't present in ZDoom and ZDoom derived ports.
User avatar
Hellser
Global Moderator
Posts: 2776
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Tome of power "bug".

Post by Hellser »

Confirmed. I tried out Heretic in my DosBOX, and as Plucky described; without the Tome of Power activated, the player pauses for a moment after teleporting (Just like Doom). With it activated, the player has no pause after teleporting.

ZDoom does it the Doom-way. Pauses after teleporting, with or without the ToP activated. I think this should be easy to fix, since we have that Teleport, but keep momentum function?
Plucky
Posts: 7
Joined: Sat Aug 15, 2015 3:58 am

Re: Tome of power "bug".

Post by Plucky »

I'm not fairly sure what momentum function is (not that tech savvy sadly) but if you mean keeping the same speed when going through then yes.
Last edited by Plucky on Thu Sep 10, 2015 7:13 pm, edited 1 time in total.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49226
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Tome of power "bug".

Post by Graf Zahl »

Actually, Heretic kills the velocity just as Doom does, it just doesn't do the 'freezing'. It gets even more interesting: In Hexen this effect is transferred to the Boots of Speed - and that is implemented!
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49226
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Tome of power "bug".

Post by Graf Zahl »

fixed.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Tome of power "bug".

Post by NeuralStunner »

It's been how many years and someone only just noticed this? We're still learning new things about these games. :)
Post Reply

Return to “Closed Bugs [GZDoom]”