Tome of power "bug".
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Tome of power "bug".
Now I just hastily created an account to get this out to the general ZDoom public. I'm not entirely sure if this is considered a bug to you guys but it seems like one to me. Here's the "bug" I'm talking about: in the original MS-DOS heretic when one has a tome of power active they can go through teleporters wothout the usual split second freeze once appearing on the other side, this isn't present in ZDoom and ZDoom derived ports.
- Hellser
- Global Moderator
- Posts: 2776
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: Tome of power "bug".
Confirmed. I tried out Heretic in my DosBOX, and as Plucky described; without the Tome of Power activated, the player pauses for a moment after teleporting (Just like Doom). With it activated, the player has no pause after teleporting.
ZDoom does it the Doom-way. Pauses after teleporting, with or without the ToP activated. I think this should be easy to fix, since we have that Teleport, but keep momentum function?
ZDoom does it the Doom-way. Pauses after teleporting, with or without the ToP activated. I think this should be easy to fix, since we have that Teleport, but keep momentum function?
Re: Tome of power "bug".
I'm not fairly sure what momentum function is (not that tech savvy sadly) but if you mean keeping the same speed when going through then yes.
Last edited by Plucky on Thu Sep 10, 2015 7:13 pm, edited 1 time in total.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49226
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Tome of power "bug".
Actually, Heretic kills the velocity just as Doom does, it just doesn't do the 'freezing'. It gets even more interesting: In Hexen this effect is transferred to the Boots of Speed - and that is implemented!
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49226
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Tome of power "bug".
fixed.
- NeuralStunner
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
- Contact:
Re: Tome of power "bug".
It's been how many years and someone only just noticed this? We're still learning new things about these games. 
