spectator_skullpop_test_01.wadunknownna wrote:It seems to be a (G)ZDoom issue.unknownna wrote:See attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.
Steps to reproduce:
1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.