Can't break the secret glass window in Griffin Chapel
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Can't break the secret glass window in Griffin Chapel
Hexen, hub 3 (Seminary), map Griffin Chapel. June 6 build, also many previous builds (possibly even mid-2014 builds), both ZDOOM and GZDOOM.
On this map there is a large hall with a platform in the center and a small glass window on the wall. This window must be broken to open a secret area. All walkthroughs state that it can be broken with any weapon, but I can break it only with a melee weapon (mace or fists) while flying or noclipping, I can NOT break it with any projectile weapon including Mage's "1" staff.
WTF?
On this map there is a large hall with a platform in the center and a small glass window on the wall. This window must be broken to open a secret area. All walkthroughs state that it can be broken with any weapon, but I can break it only with a melee weapon (mace or fists) while flying or noclipping, I can NOT break it with any projectile weapon including Mage's "1" staff.
WTF?
Re: Can't break the secret glass window in Griffin Chapel
It can be broken with any weapon (well, any ranged one, obviously (unless you're flying)), it's just damn hard to hit the right spot.
- NeuralStunner
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Re: Can't break the secret glass window in Griffin Chapel
It can't, at least in ZDoom, because the line you're supposed to hit is a midtexture, not a lower texture like MAP01's stained glass. (I haven't tested the map in vanilla.)VoidMage wrote:It can be broken with any weapon (well, any ranged one, obviously (unless you're flying)), it's just damn hard to hit the right spot.
I don't know if there's a compat flag to make "projectile hits" lines work properly with projectiles, but if there is, this map could use it.
A more extensive fix involves a modified map and scripts.
Re: Can't break the secret glass window in Griffin Chapel
And what about the windows in Bright Crucible near d'Sparil's Heart? hey couldn't be broken in very old ZDOOM versions, now they act fine.the line you're supposed to hit is a midtexture, not a lower texture like MAP01's stained glass.
Re: Can't break the secret glass window in Griffin Chapel
@NeuralStunner: ...:sigh:..
I have yesterday tested that window with mage 2 and 3 and fighter 3 (somehow couldn't find the right spot with mage 1 (the spot was slightly different for each of the weapons)) and all of those three worked. Now, for completeness I've checked cleric 2 and 3 and those work too.
On the other hand, perhaps the lines shouldn't be this hard to hit...
I have yesterday tested that window with mage 2 and 3 and fighter 3 (somehow couldn't find the right spot with mage 1 (the spot was slightly different for each of the weapons)) and all of those three worked. Now, for completeness I've checked cleric 2 and 3 and those work too.
On the other hand, perhaps the lines shouldn't be this hard to hit...
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Re: Can't break the secret glass window in Griffin Chapel
Looks like the projectile's center has to cross the line for it to trigger. If you throw hammers at the insides of the pillars, the glass won't break. (You can test this as much as you like in a single play, Raven accidentally left one of the lines flagged Repeatable.)siealex wrote:And what about the windows in Bright Crucible near d'Sparil's Heart? hey couldn't be broken in very old ZDOOM versions, now they act fine.
The sector past the window in Map30 doesn't allow enough room for most missiles to completely enter it. Sure enough, by making the sector deeper, I can get the window to break easily.
Of course they shouldn't! The setup is clearly meant to be hittable, head-on, with any weapon that can reach.VoidMage wrote:On the other hand, perhaps the lines shouldn't be this hard to hit...
Re: Can't break the secret glass window in Griffin Chapel
The only way to break it in ZDOOM is to get Wings of Wrath in the Seminary, return to GC and hit it with a melee weapon while flying.
Re: Can't break the secret glass window in Griffin Chapel
siealex wrote:The only way to break it in ZDOOM is to get Wings of Wrath in the Seminary, return to GC and hit it with a melee weapon while flying.

- Graf Zahl
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Re: Can't break the secret glass window in Griffin Chapel
This may just be a case where ZDoom's stricter collision detection is making things harder. But that window definitely is too small to be hit consistently. I'd classify it as a map bug as things stand.
Re: Can't break the secret glass window in Griffin Chapel
Out of curiosity, what parts of GZDoom work significantly diferently than ZDoom with 'vid_renderer = 0' ?Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder.
On a vanilla map that worked in vanilla ?Graf Zahl wrote: But that window definitely is too small to be hit consistently. I'd classify it as a map bug as things stand.
Aren't those the reference ?
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Re: Can't break the secret glass window in Griffin Chapel
Using this logic, overlapping shotgunners with barrels so they can't move or do much of everything is not an error and is completely normal.VoidMage wrote:On a vanilla map that worked in vanilla ?
Aren't those the reference ?
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Re: Can't break the secret glass window in Griffin Chapel
None. The playsim code is 99.9% identical, the only notable difference some calls into the dynamic lights code and some handling for reflective floors.VoidMage wrote:Out of curiosity, what parts of GZDoom work significantly diferently than ZDoom with 'vid_renderer = 0' ?Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder.
Re: Can't break the secret glass window in Griffin Chapel
"ZDoom's stricter collision detection" is stricter than vanilla Hexen, not stricter than GZDoom.VoidMage wrote:Out of curiosity, what parts of GZDoom work significantly diferently than ZDoom with 'vid_renderer = 0' ?Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder.
Re: Can't break the secret glass window in Griffin Chapel
OK, that was the part I was asking about (though the other answer was useful too, in a different context).Gez wrote:"ZDoom's stricter collision detection" is stricter than vanilla Hexen, not stricter than GZDoom.VoidMage wrote:Out of curiosity, what parts of GZDoom work significantly diferently than ZDoom with 'vid_renderer = 0' ?Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder.
No, your logic is broken.Arctangent wrote:Using this logic, overlapping shotgunners with barrels so they can't move or do much of everything is not an error and is completely normal.VoidMage wrote:On a vanilla map that worked in vanilla ?
Aren't those the reference ?
You're comparing a case where something got accidentally broken in vanilla by its devs to a case where something that was working-as-intended (as opposed to working-by-engine-glitch like wallrunning or whatever) in vanilla but doesn't anymore in a source port.
Re: Can't break the secret glass window in Griffin Chapel
I think the map issue is to be considered, but the culprit is definitely ZDoom's collision detection. Just tested this map in Vanilla with all ranged weapons, and unless DosBox is cheating on me, the results were the following:Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder. But that window definitely is too small to be hit consistently. I'd classify it as a map bug as things stand.
Cleric:
-Serpent Staff works 95% of the time (due to weird projectile trajectory)
-Firestorm works 100%
-Wraithverge doesn't even try
Mage:
-Sapphire Wand works 100%
-Frost Shards works 100%
-Arc Of Death doesn't even try
-Bloodscourge doesn't work because its projectiles are too fat
Fighter:
-Hammer Of Retribution works 100%
-Quietus doesn't seem to work
Meanwhile on ZDoom 2.7.1 and the latest development build, I couldn't get any of these weapons to break the window. Only melee weapons + Wings Of Wrath could.