[ZDCMP2/GZDoom] instantly crashes

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Tormentor667
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[ZDCMP2/GZDoom] instantly crashes

Post by Tormentor667 »

I can't tell what's wrong here but I tried several svn/git versions and also the latest stable release of GZDoom (1.8.2 afaik). I attached the CrashReport, you can easily reproduce this by starting the game, opening the first door, running into the room with the crates, turning right and BOOM - crash!

Latest ZDCMP2: http://gez117.free.fr//stuff/zdcmp2_rc1_-_b014.pk3

It worked before, so I guess something must be different enginewise. Unfortunately I don't have a GZDoom version before 1.8.2 anymore, so I can't try.
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CrashReport.zip
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TheMightyHeracross
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Re: [ZDCMP2/GZDoom] instantly crashes

Post by TheMightyHeracross »

It happened to me when I LEFT the crate room.
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Enjay
 
 
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Re: [ZDCMP2/GZDoom] instantly crashes

Post by Enjay »

Yeah, it didn't happen immediately for me but after running around in the room for a bit, it did crash.
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jpalomo
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Re: [ZDCMP2/GZDoom] instantly crashes

Post by jpalomo »

I went as far back as commit: e00847f64b49fb58a822e682d7ed130ef93cb531

It still crashed. It looks like this has been broken since before the switch to git.
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Graf Zahl
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Re: [ZDCMP2/GZDoom] instantly crashes

Post by Graf Zahl »

Fixed. The problem was that the overridepalette option in voxeldef was never transferred to GZDoom. Back then Gez was doing most of the merges and it happened several times that he overlooked changes in the renderer that needed adjustment in the GL code. I suspect the same happened here.
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Tormentor667
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Re: [ZDCMP2/GZDoom] instantly crashes

Post by Tormentor667 »

Thanks Graf Zahl :)
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