I can't tell what's wrong here but I tried several svn/git versions and also the latest stable release of GZDoom (1.8.2 afaik). I attached the CrashReport, you can easily reproduce this by starting the game, opening the first door, running into the room with the crates, turning right and BOOM - crash!
Latest ZDCMP2: http://gez117.free.fr//stuff/zdcmp2_rc1_-_b014.pk3
It worked before, so I guess something must be different enginewise. Unfortunately I don't have a GZDoom version before 1.8.2 anymore, so I can't try.
[ZDCMP2/GZDoom] instantly crashes
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- Tormentor667
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[ZDCMP2/GZDoom] instantly crashes
- Attachments
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CrashReport.zip
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- TheMightyHeracross
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Re: [ZDCMP2/GZDoom] instantly crashes
It happened to me when I LEFT the crate room.
Re: [ZDCMP2/GZDoom] instantly crashes
Yeah, it didn't happen immediately for me but after running around in the room for a bit, it did crash.
Re: [ZDCMP2/GZDoom] instantly crashes
I went as far back as commit: e00847f64b49fb58a822e682d7ed130ef93cb531
It still crashed. It looks like this has been broken since before the switch to git.
It still crashed. It looks like this has been broken since before the switch to git.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [ZDCMP2/GZDoom] instantly crashes
Fixed. The problem was that the overridepalette option in voxeldef was never transferred to GZDoom. Back then Gez was doing most of the merges and it happened several times that he overlooked changes in the renderer that needed adjustment in the GL code. I suspect the same happened here.
- Tormentor667
- Posts: 13554
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Re: [ZDCMP2/GZDoom] instantly crashes
Thanks Graf Zahl 
