NORANDOMPUFFZ doesn't work

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Nash
 
 
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NORANDOMPUFFZ doesn't work

Post by Nash »

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Nash
 
 
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Re: NORANDOMPUFFZ doesn't work

Post by Nash »

According to author, the code merge was incomplete: http://forum.zdoom.org/viewtopic.php?f= ... 54#p672091
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TheFortuneTeller
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Re: NORANDOMPUFFZ doesn't work

Post by TheFortuneTeller »

Graf Zahl said that SVN didn't give any error report, so this should not have happened, yet it seems no one has gotten to correcting it. It's only 40 or so lines.
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Graf Zahl
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Re: NORANDOMPUFFZ doesn't work

Post by Graf Zahl »

Then please give me a patch to correct it.
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TheFortuneTeller
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Re: NORANDOMPUFFZ doesn't work

Post by TheFortuneTeller »

Here's what diff turned out.
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Nash
 
 
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Re: NORANDOMPUFFZ doesn't work

Post by Nash »

Okay it finally works now but bullet puffs spawned at the ceiling still have erratic bouncing. Can anything be done about this?

Use my example file for easy testing: http://forum.zdoom.org/viewtopic.php?f= ... 54#p671936

Just aim at the ceiling.
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Re: NORANDOMPUFFZ doesn't work

Post by TheFortuneTeller »

Wow, yeah, it is pretty apparent unless you use GL and smart sprite clipping.
Graf Zahl wrote:Welcome to Doom's weird physics. That effect is completely unrelated to this flag
Interestingly, though, some less-than-thorough debugging (VS debugger was resisting me) indicates that the spawned puff's Z position is exactly where it ought to be, so I can't tell if the physics or something else is the cause. I think this should be opened as a new bug report; someone might shed some light on the issue.
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