[Fixed] Strife voices overlap

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Strife voices overlap

Postby Eugene Sepperlork » Wed Aug 01, 2012 5:42 pm

Basically if you launch Strife with Voices.wad, alt tab so the game is still running on the menu and playing the "demo" then alt tab back, all the voices that would have played one at a time play all at once.

Also since I'm already on Strife, inbetween levels sounds would continue to play in Strife, such as a Blackbird's voice, yet in Zdoom they stop playing, and then resume playing when you return to the map they were playing on.
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Re: Strife voices overlap

Postby randi » Thu Aug 09, 2012 10:51 pm

Fixed in r3818.
Eugene Sepperlork wrote:Also since I'm already on Strife, inbetween levels sounds would continue to play in Strife, such as a Blackbird's voice, yet in Zdoom they stop playing, and then resume playing when you return to the map they were playing on.

That's a separate issue, but what is the most convenient place to get Blackbird's voice playing immediately before a level change?
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Re: Strife voices overlap

Postby Xaser » Thu Aug 09, 2012 11:17 pm

You should be able to run to the Sanctuary pretty quickly during the first conversation after Rowan gives you the communicator. The one that triggers as you cross the bridge ("Head into the old Town hall...") is pretty close, too.
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Re: Strife voices overlap

Postby ChronoSeth » Fri Aug 10, 2012 12:16 am

It's also very, very easy to get back to town during Blackbird's message about Irale (the one that triggers as you're leaving the base after talking to Macil).
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