I lack any proper debugging tools so I'm afraid I can't sniff out any more specifics...

Moderator: GZDoom Developers
Throckwoddle wrote: A friend and I were trying to play Reelism 1.2 earlier, but the latest (May 6th) SVN build wouldn't work for us at all and would immediately crash any attempts at multiplayer. We were able to play, and everything went smoothly, when we rolled back to the April 24th build though. Any ideas on why this is happening?
That was exactly my first theory. The fact that the problem only happens with the GL renderer, though, is what's beyond me. Granted, I don't know the first thing about coding a renderer, so...edward850 wrote:I believe this to be related to r1369, due to the changes to R_SetupFrame() for player prediction.
edward850 wrote: Simplified: Player prediction is done by rendering it earlier in the game state. Gzdoom's GL render hasn't accounted for the changes yet.