[Not a bug] AltHUD Ignores Inventory.Icon for Keys

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AltHUD Ignores Inventory.Icon for Keys

Postby NeuralStunner » Sun Apr 29, 2012 6:06 pm

Keys are displayed in the AltHUD as their first Spawn sprite, even when they have an icon defined. This is especially problematic when one or more keys use a common sprite, with a Translation to color them.

AltHudCF assignments do work for them, surprisingly. But this seems like an unecessary step.
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NeuralStunner
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Joined: 21 Jul 2009
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Re: AltHUD Ignores Inventory.Icon for Keys

Postby Gez » Sun Apr 29, 2012 6:55 pm

Deliberate.
Code: Select allExpand view
//---------------------------------------------------------------------------
//
// Draw one key
//
// Regarding key icons, Doom's are too small, Heretic doesn't have any,
// for Hexen the in-game sprites look better and for Strife it doesn't matter
// so always use the spawn state's sprite instead of the icon here unless an
// override is specified in ALTHUDCF.
//
//---------------------------------------------------------------------------
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Joined: 06 Jul 2007

Re: AltHUD Ignores Inventory.Icon for Keys

Postby NeuralStunner » Sun Apr 29, 2012 6:59 pm

Heretic does have them now. :v

I guess I incidentally stumbled on the right answer. Not in the source mind you, still can hardly find my way around in there. :P
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