Probably forever - inquisitorshots originate too low.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Enjay
 
 
Posts: 26989
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Probably forever - inquisitorshots originate too low.

Post by Enjay »

In this thread, http://forum.zdoom.org/viewtopic.php?f=3&t=32441 , I was trying to find a way to emulate the way that the inquisitor shots behave but I wanted to launch them higher up on the enemy because the sprite has cannons on its shoulders but the shots seem to come from down by his feet.

Then Edward-san posted the obvious question - "are you sure it's not a bug that should be reported?"

I was convinced that the shots had always been fired from a very low position but on checking the original game, they do not start as low as they do in ZDoom. It's hard to estimate but in the original game the shots seem to come from somewhere in the area indicated in this pic:

Image

In ZDoom they start very low and often catch on low steps and so on, exploding long before they reach the player. This does not seem to be the case in the original but the very low res and lack of a "freeze" command in the original meant it was hard to get an accurate idea of exactly where they came from. I'm pretty sure that it is higher up than ZDoom anyway.
User avatar
Xtyfe
Posts: 1490
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Probably forever - inquisitorshots originate too low.

Post by Xtyfe »

Is this how they are in vanilla? I know for example for the revenants attacks are not exactly aligned in vanilla :p
User avatar
Enjay
 
 
Posts: 26989
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Probably forever - inquisitorshots originate too low.

Post by Enjay »

Enjay wrote:I was convinced that the shots had always been fired from a very low position but on checking the original game, they do not start as low as they do in ZDoom.
:P
Gez
 
 
Posts: 17942
Joined: Fri Jul 06, 2007 3:22 pm

Re: Probably forever - inquisitorshots originate too low.

Post by Gez »

Blue-green on blue? I hope Randy isn't colourblind.

Anyway, looking at the ZDoom function and comparing it with ChocoStrife, I don't see a difference:
ZDoom:
Spoiler:
Choco:
Spoiler:
Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: Probably forever - inquisitorshots originate too low.

Post by Edward-san »

Uh, I read that in zdoom code there is 'self->z +=(-=) 32*FRACBITS;'. Shouldn't it be 'self->z +=(-=) 32*FRACUNIT'?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Probably forever - inquisitorshots originate too low.

Post by Graf Zahl »

Good find. That's of course the problem here.
User avatar
Enjay
 
 
Posts: 26989
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Probably forever - inquisitorshots originate too low.

Post by Enjay »

Ahhh, much better, thank you.

Of course they still don't appear near where the sprite would indicate but that's not ZDoom's fault. However, with them now appearing a bit higher in ZDoom, it is easier for me to modify the shots in DECORATE with a less severe change so they look better but their behaviour isn't affected too badly.
Post Reply

Return to “Closed Bugs [GZDoom]”