If I use DamageFactor "Normal" 0.0 on armor, I still get damaged by stuff without a damagetypes in my mod, such as monster melee attacks and lostsouls but not hitscans.
I swear this used to work, any willing to test?
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NeuralStunner wrote:"Normal" only applies to attacks that have no type.

ChronoSeth wrote:In the same thread, it's explained that "Normal" does in fact only apply to attacks with no damage type.
ChronoSeth wrote:Though clarification from someone who knows exactly how this stuff works would be nice.
Graf Zahl wrote:DamageFactor "Normal" is supposed to protect against all types of damage that don't have a specific factor assigned.
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