[UDMF Map] Translucent property doesnt work In-Game

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AC3
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Joined: Sat Apr 23, 2011 5:47 pm

[UDMF Map] Translucent property doesnt work In-Game

Post by AC3 »

This is exactly what i Posted on Skulltag Forum:
Description:
Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent lines not working.

Steps to Reproduce:
**You must have Doom Builder 2 and GZdoom mode to reproduce this**
1-Open the map and use GZ-Doom Visual mode with Doom Builder 2.
(You can see the translucent glass.)

2-Test with skulltag.
(The glass aren't translucent.)

The administrator wrote:
Torr Samaho: Doesn't seem to work with GZDoom either.
The administrator asked me if i can post this issue, so i joined recently and posted this glitch. If this is a duplicate post, you'll get my apologies.

Post in Skulltag Forum: http://skulltag.net/tracker/view.php?id=386
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NeuralStunner
 
 
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Re: [UDMF Map] Translucent property doesnt work In-Game

Post by NeuralStunner »

They work fine for me. (ZDoom r3174)
Gez
 
 
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Re: [UDMF Map] Translucent property doesnt work In-Game

Post by Gez »

An OpenGL only bug, then?
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NeuralStunner
 
 
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Re: [UDMF Map] Translucent property doesnt work In-Game

Post by NeuralStunner »

If it is, it was fixed in an SVN version. ZDoom r3188 and GZDoom r1209 render UDMF translucent lines perfectly fine for me.
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randi
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Re: [UDMF Map] Translucent property doesnt work In-Game

Post by randi »

This is user error. The alpha property takes a fractional value between 0.0 and 1.0. The map attached to the original bug report has this set to 100, so it's obviously going to be opaque.
AC3
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Re: [UDMF Map] Translucent property doesnt work In-Game

Post by AC3 »

Strange... I downloaded the latest version of GZDoom (1.5.06) and still doesn't work. Also with ZDoom 2.5.0 doesn't work.
Guest

Re: [UDMF Map] Translucent property doesnt work In-Game

Post by Guest »

You need to change your map and make the alpha value something like 0.5.
AC3
Posts: 4
Joined: Sat Apr 23, 2011 5:47 pm

Re: [UDMF Map] Translucent property doesnt work In-Game

Post by AC3 »

Hedda Grandspear wrote:You need to change your map and make the alpha value something like 0.5.
I made it, now it works. Now the thing is... why In Doom Builder shows translucent...
Guest

Re: [UDMF Map] Translucent property doesnt work In-Game

Post by Guest »

The way Doom Builder shows your map should be taken with a grain of salt. It's not perfect.
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