The administrator asked me if i can post this issue, so i joined recently and posted this glitch. If this is a duplicate post, you'll get my apologies.Description:
Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent lines not working.
Steps to Reproduce:
**You must have Doom Builder 2 and GZdoom mode to reproduce this**
1-Open the map and use GZ-Doom Visual mode with Doom Builder 2.
(You can see the translucent glass.)
2-Test with skulltag.
(The glass aren't translucent.)
The administrator wrote:
Torr Samaho: Doesn't seem to work with GZDoom either.
Post in Skulltag Forum: http://skulltag.net/tracker/view.php?id=386