I've been working on a monster/weapon randomizer mod (similar to AEoD but less ambitious) and so far I've been able to address all the issues I and other players have come across. However, one issue has been cropped up in ZDoom v2.4.0 and v2.4.1.
The mod uses the standard RandomSpawner type of actor to handle spawns, and in the version of GZDoom I was using to test it (v126.96.36.1998) it would randomly crash on loading an autosave. I managed to fix this by removing the clashing DoomEd numbers and it has been perfect ever since *touches wood*.
A bit of feedback has revealed a problem when the mod is used with the latest versions of both ZDoom and GZDoom. If the mod is loaded with Memento Mori 2
, all savegames on MAP17, manual or otherwise, will crash the game with the following:
- Code: Select all • Expand view
Execution could not continue.
Unknown object code (0) in archive
I know that this seems a bit specific, but there are bound to be other WADs that throw up this problem. I'd like to try and sort out this issue myself if I can, but I have no idea what this error means. Incidentally, I tested MM2 MAP17 with v188.8.131.528 and it was fine.
Link to the mod: http://files.drdteam.org/index.php/file ... al-mwr.zip
Any help would be appreciated.