Weird corrupt parts appear on my maps. The geometry still behaves properly, but looks weird. (See screenshot below)
I've wondered if this has to do with the fact that I have GZDoom build the nodes on loading the map, but I can't figure out how to force DB2 to build nodes.

I didn't put this in editing because, well, it's not really a problem that belongs there. There are no flaws in my maps (that would cause shit like this) so I'm really just stumped.