Short and sweet description: When I flag a mid-texture containing line as "Walkable middle texture" AND "Projectile shoot-through middle texture", projectiles are blocked. Hitscans can pass though.
Blzut3 saw this in person and told me it "might be" a bug after I showed him the offending linedefs in the editor.
[2.7.1] Bug: Flagged 3D midtextures blocking projectiles
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[2.7.1] Bug: Flagged 3D midtextures blocking projectiles
- Attachments
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- EXAMPLE.WAD
- Example map exhibiting the bug
- (2.89 KiB) Downloaded 46 times
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles
No, this is expected behavior. Won't be changed.
Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles
The spec disagrees:
Took a look myself, and the real answer is this: The behavior is indeed wrong in 2.7.1, but it works in the latest development build, so it's been already-fixed somewhere along the line.
Code: Select all
....
linedef
{
...
midtex3d = <bool>; // Actors can walk on mid texture.
midtex3dimpassible = <bool>;// Used in conjuction with midtex3d - causes the mid
// texture to behave like an impassible line (projectiles
// pass through it).
...
}
...
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Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles
Huh, amusing. I could have sworn it wasn't that long ago that he told me it still existed. Good to know though.Xaser wrote:but it works in the latest development build, so it's been already-fixed somewhere along the line.