[2.7.1] Bug: Flagged 3D midtextures blocking projectiles

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Maniac
Posts: 13
Joined: Tue Oct 26, 2004 4:06 pm

[2.7.1] Bug: Flagged 3D midtextures blocking projectiles

Post by Maniac »

Short and sweet description: When I flag a mid-texture containing line as "Walkable middle texture" AND "Projectile shoot-through middle texture", projectiles are blocked. Hitscans can pass though.

Blzut3 saw this in person and told me it "might be" a bug after I showed him the offending linedefs in the editor.
Attachments
EXAMPLE.WAD
Example map exhibiting the bug
(2.89 KiB) Downloaded 46 times
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles

Post by Graf Zahl »

No, this is expected behavior. Won't be changed.
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Xaser
 
 
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Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles

Post by Xaser »

The spec disagrees:

Code: Select all

   ....
   linedef
   {
      ...
      midtex3d = <bool>;          // Actors can walk on mid texture.
      midtex3dimpassible = <bool>;// Used in conjuction with midtex3d - causes the mid
                                  // texture to behave like an impassible line (projectiles
                                  // pass through it).
      ...
   }
   ...
Took a look myself, and the real answer is this: The behavior is indeed wrong in 2.7.1, but it works in the latest development build, so it's been already-fixed somewhere along the line.
Blzut3
 
 
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Re: [2.7.1] Bug: Flagged 3D midtextures blocking projectiles

Post by Blzut3 »

Xaser wrote:but it works in the latest development build, so it's been already-fixed somewhere along the line.
Huh, amusing. I could have sworn it wasn't that long ago that he told me it still existed. Good to know though.
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