[Not ZDoom] Sprites Transerency problem

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Sprites Transerency problem

Postby VoVa12398 » Fri Aug 17, 2012 5:05 am

The problem is: Ingame Sprites have no Transparency. But in Slade and Photoshop thay have. This problem has been encounted with Zandronum and Skulltag. But with GZDOOM it works okay.
Image
How The Sprite must look.
Image
How it looks(fingers are not a problem. It is just different version)
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Re: Sprites Transerency problem

Postby ChronoSeth » Fri Aug 17, 2012 5:35 am

I think this isn't really a "bug" so much as an unimplemented feature. ZDoom doesn't support partial alpha because of the renderer; pixels can only be fully transparent or fully opaque.

If you're talking about ST/Zandronum not supporting it, even when using OpenGL, this is the wrong place to report it.
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Re: Sprites Transerency problem

Postby VoVa12398 » Fri Aug 17, 2012 6:15 am

Ok. I wrote about this problem on Zadronum forums. But, do you know, is it possible to fix? Beacuse it makes sprites look very bad.
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Re: Sprites Transerency problem

Postby Gez » Fri Aug 17, 2012 6:18 am

It's trivial to fix, just write a truecolor software renderer. Easy as pie! That's why nobody did it yet...

(Spoiler: there was sarcasm in this post.)
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Re: Sprites Transerency problem

Postby VoVa12398 » Fri Aug 17, 2012 6:26 am

Also! While playing Skulltag i detected, if i am looking in fixed direction sprites draw as they must. But if i will turn a little they will loose transparency. It has been spoted on big maps like Clans HQ's.
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Re: Sprites Transerency problem

Postby Project Dark Fox » Fri Aug 17, 2012 12:13 pm

This isn't a Skulltag/Zandronum bug posting forum. Also remember that it is based on an older version of (G)ZDoom. GZDoom has likely had most of these bugs fixed.
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Re: Sprites Transerency problem

Postby Blzut3 » Fri Aug 17, 2012 8:58 pm

Gez wrote:It's trivial to fix, just write a truecolor software renderer. Easy as pie! That's why nobody did it yet...

I personally don't see why the current software renderer can't do indexed + alpha other than the data structures not storing the alpha map, but I'm not going to invest the time to try to prove Randy wrong any time soon.

Anyways, like others have said, this is not the place to report GZDoom or Zandronum bugs.
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