[r3517] Broken "Thing thrust Z" function?

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Caleb13
Posts: 325
Joined: Wed Jun 30, 2010 2:58 pm

[r3517] Broken "Thing thrust Z" function?

Post by Caleb13 »

I didn't find it in recent bug reports, so... in this thread http://forum.zdoom.org/viewtopic.php?f=19&t=32469, one author released a mod that employs "thing thrust Z" to make ladders (linedefs number 2447, 2448 and 2455). The problem is already explained in the thread: When I tried the map with the latest compiled Zdoom SVN (r3517) I couldn't climb any of the ladders. But they worked just fine in Zdoom 2.5.0 (r2508) and old Gzdoom (r1261).
User avatar
Enjay
 
 
Posts: 26986
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [r3517] Broken "Thing thrust Z" function?

Post by Enjay »

Heh, I guess that would explain why I was stuck in the map. I hadn't read the comments in the thread so I just assumed that the ladders were only decorative and I hadn't found the actual way out.

[edit] and, yes, trying the map with the official exes the ladders do indeed work. [/edit]
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [r3517] Broken "Thing thrust Z" function?

Post by Graf Zahl »

No, they don't work anymore - and that's quite intentional.

http://forum.zdoom.org/viewtopic.php?f=7&t=23184

So, unless someone can point to a map that saw an official release and depends on this bug this won't be reverted. The negative effects of this are far worse than this one broken map.

Technically it's a map bug. You just cannot 'push' a passable two sided linedef.

(I guess that's an inevitable fate of Doom developers. Fix a bug and be sure to find at least one map that depends on it... :?)
User avatar
Enjay
 
 
Posts: 26986
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [r3517] Broken "Thing thrust Z" function?

Post by Enjay »

I can't check ATM but would making the lines behind the ladders (rather than the ladder lines themselves) fix the map? Although they are 2S passable lines, you can push against the lower side until you are high enough to step through.
User avatar
Caleb13
Posts: 325
Joined: Wed Jun 30, 2010 2:58 pm

Re: [r3517] Broken "Thing thrust Z" function?

Post by Caleb13 »

Well, you can try to suggest that to the map's author. But considering that it was just "quickmap made out of boredom", I don't think he will be inclined to make such changes...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [r3517] Broken "Thing thrust Z" function?

Post by Graf Zahl »

Enjay wrote:I can't check ATM but would making the lines behind the ladders (rather than the ladder lines themselves) fix the map? Although they are 2S passable lines, you can push against the lower side until you are high enough to step through.

The change was to only trigger the 'push' event when the player actually pushes a wall so yes, that should work.
Post Reply

Return to “Closed Bugs [GZDoom]”