Having a skybox disables portals created with Sector_SetPortal if the sector that's being looked into through the portal has a skybox sky. However, using portal things works fine on this particular case. Shouldn't they both be treated the same way?
Edit: Actually, it seems having a skybox in general causes portals to act terribly fuzzy and unpredictable, sometimes working and sometimes not.
[r3010] Skyboxes and Portals
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [r3010] Skyboxes and Portals
Demo map, please! I tested with KDiZD Z1M1 and saw no problems. And that portal even uses F_SKY1 as ceiling texture.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [r3010] Skyboxes and Portals
fixed. Seems I was a bit too careful when checking if a sector should get a portal. The normal skybox took precedence which it shouldn't have.
Re: [r3010] Skyboxes and Portals
Aha. Alright then, thanks for the help.