[Not bugs] A few things aren't right...

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Lexus Alyus
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A few things aren't right...

Post by Lexus Alyus »

Okay, there are a few things that are'nt right in strife... I'm not complaining, just letting you know :).

1) The player movement is too fast. I'm mentioning this because your supposed to be slower because this is more of a strategy game.

2) The alarms keep on activating. They are only supposed to activate once... so I assume that there is some sort of special that either disables alarm lines when they are activated, or ignores them. This wouldn't bother me, but the more alarm lines you step over the louder the alarm gets... if you step over too many the alarm is so loud that it causes the sound to distort due to clipping!

3) The rifle fires too fast and too often. IIRC it only fires 3 times when you hold it down in the original game... not continuously. It seems like I'm being anal, but this behavour is how striufe did things to make the game harder and more strategic... it doesn't feel right with these things left out.

Like I said, I'm not moaning, after all, randy has practically created strife support from scratch, and I'm grateful for that. These are observations that I think need sorting, otherwise the game doesn't feel right...

:twisted:
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Graf Zahl
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Re: A few things aren't right...

Post by Graf Zahl »

Lexus Alyus wrote: 3) The rifle fires too fast and too often. IIRC it only fires 3 times when you hold it down in the original game... not continuously. It seems like I'm being anal, but this behavour is how striufe did things to make the game harder and more strategic... it doesn't feel right with these things left out.

This is an event handler bug in Strife and only happens when you use the mouse. When you fire with the keyboard it does not happen.
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Lexus Alyus
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Post by Lexus Alyus »

That makes it even more of a bug in my eyes...

:twisted:
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Graf Zahl
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Post by Graf Zahl »

In Strife, but not in ZDoom!
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Lexus Alyus
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Post by Lexus Alyus »

Hence why this is in the strife bugs... :D

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HotWax
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Post by HotWax »

A compatibility option may be appropriate if enough people want the broken mouse behavior.

Although, this may be a non-issue since it might be doable once ZDoom supports custom weapons.
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Post by NiGHTMARE »

I think Lexus has misinterpreted Graf's post to mean it's a problem in ZDoom's handling of Strife, whereas what Graf meant is that it's a problem in the original Strife.

In other words, if you're using strife.exe, the keyboard + mouse unintentionally behave differently for this weapon. With zdoom.exe, the keyboard + mouse behave in the same way as each other.
Last edited by NiGHTMARE on Tue Oct 26, 2004 10:17 am, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

HotWax wrote:A compatibility option may be appropriate if enough people want the broken mouse behavior.

Although, this may be a non-issue since it might be doable once ZDoom supports custom weapons.

That broken mouse behavior is not that easy to emulate because it is the cause of broken system event handling and not something in the weapon code, I think. Randy's code for the Assault gun is 100% the same as the original Strife code. I compared them myself.
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Lexus Alyus
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Post by Lexus Alyus »

Urm... so is that assult rifle supposed to fire continouasly? I'm confused now...y If so, then that would explain why I fount that weapon to be a bit weak when I was playing strife.exe...

:twisted:
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TheDarkArchon
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Post by TheDarkArchon »

It was supposed to fire countinously. A bug in the mouse code meant it did otherwise.
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Lexus Alyus
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Post by Lexus Alyus »

Oh...

:twisted:
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randi
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Post by randi »

Are you saying the player movement is too fast because you know it's faster than in strife1.exe? Or are you just saying it because you think the player should move at a slower speed? I just checked the data in strife1.exe, and it uses the same speeds as Doom, so as far as I can tell, they should be the same speed.
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Post by Catsy »

I don't remember the movement speeds in Strife being any different than in Doom. It sometimes /seemed/ slower because some of the enemies in Strife are faster and more aggressive than in Doom.
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Graf Zahl
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Post by Graf Zahl »

Maybe it's due to OS issues. For me Strife.exe runs noticably slower than it should, most likely caused by XP issues for DOS programs. But that's clearly not the intention because I can easily see that the game doesn't run at 35 FPS and Doom.exe has the same problems for me.
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Lexus Alyus
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Post by Lexus Alyus »

Ignore me... it seemed faster than the original but a few things I didn't think of are the fact that I bypassed the thought that Zdoom has uncapped framerate (/me = dumb :D).

The only problem here is the alarm activating and getting really loud.

:twisted:
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