Heretic unused data
Heretic unused data
Well i opened heretic.wad and found these graphic lumps, they seems not used in game:
FACEA0, FACEA1, FACEA2, FACEA3 - the face of Corvus, he is like Kirt the protagonist from ShadowCaster game.
FACEB0, FACEB1, FACEB2, FACEB3 - dead Corvus, skulls, also colored (Green,Yellow,Red,Blue) did it for deathmatch planned?
LAME - the gold word LAME for what it planned to? deathmath? like SkullTag/Zandronum do is write message "Llama" when you kill someone who stay at chat.
Also did you know another lumps that is unused?
FACEA0, FACEA1, FACEA2, FACEA3 - the face of Corvus, he is like Kirt the protagonist from ShadowCaster game.
FACEB0, FACEB1, FACEB2, FACEB3 - dead Corvus, skulls, also colored (Green,Yellow,Red,Blue) did it for deathmatch planned?
LAME - the gold word LAME for what it planned to? deathmath? like SkullTag/Zandronum do is write message "Llama" when you kill someone who stay at chat.
Also did you know another lumps that is unused?
Re: Heretic unused data
The FACE graphics are used in the scoreboard. However, this is not carried over by ZDoom, despite the presence of some dead code.
LAME is the "TIME SUCKS". Waste over an hour in vanilla Heretic before finishing a level, and you should get it.
LAME is the "TIME SUCKS". Waste over an hour in vanilla Heretic before finishing a level, and you should get it.
- Graf Zahl
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Re: Heretic unused data
Gez wrote: LAME is the "TIME SUCKS". Waste over an hour in vanilla Heretic before finishing a level, and you should get it.
Actually, no.
Heretic's intermission code can handle a real time display with hours.
"LAME" is a placeholder for when the status bar tries to draw a number <-9 which can only happen if someone collects a large amount of negative frags.
Re: Heretic unused data
Yes i tested it all in dosbox + vanilla heretic
http://hexen.clan.su/_fr/8/1130857.png -> this how heretic looks at finish of deathmatch
http://hexen.clan.su/_fr/8/4575009.png -> for hexen used the same method
http://hexen.clan.su/_fr/8/5882879.png -> if you get less than -9 frags in deathmatch you will get mesaage LAME.
Thank you for replies its interesting stuff i never seen before =)
http://hexen.clan.su/_fr/8/1130857.png -> this how heretic looks at finish of deathmatch
http://hexen.clan.su/_fr/8/4575009.png -> for hexen used the same method
http://hexen.clan.su/_fr/8/5882879.png -> if you get less than -9 frags in deathmatch you will get mesaage LAME.
Thank you for replies its interesting stuff i never seen before =)
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Re: Heretic unused data
Harsh.Graf Zahl wrote:Gez wrote: LAME is the "TIME SUCKS". Waste over an hour in vanilla Heretic before finishing a level, and you should get it.
Actually, no.
Heretic's intermission code can handle a real time display with hours.
"LAME" is a placeholder for when the status bar tries to draw a number <-9 which can only happen if someone collects a large amount of negative frags.
- twinkieman93
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Re: Heretic unused data
To be fair, if you somehow killed yourself that many times, you really are lame.Project Dark Fox wrote:Harsh.Graf Zahl wrote:Gez wrote: LAME is the "TIME SUCKS". Waste over an hour in vanilla Heretic before finishing a level, and you should get it.
Actually, no.
Heretic's intermission code can handle a real time display with hours.
"LAME" is a placeholder for when the status bar tries to draw a number <-9 which can only happen if someone collects a large amount of negative frags.
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Re: Heretic unused data
Oh I know. And it's not like that counter doesn't have space for three digits (or two and a negative), so I actually wonder if it wasn't a placeholder, per se, but a deliberate trolling by Raven. 
- Graf Zahl
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Re: Heretic unused data
It was most certainly deliberate. Ir precisely tells you what you are if you get there! 
Re: Heretic unused data
More into depths.
Unused lumps by zdoom:
[spoil]
BLACKSQ
DEMO1
DEMO2
DEMO3
FACEA0
FACEA1
FACEA2
FACEA3
FACEB0
FACEB1
FACEB2
FACEB3
FX20A0
FX20B0
FX20C0
FX20D0
FX20E0
FX20F0
FX20G0
FX20H0
FX20I0
FX21A0
FX21B0
FX21C0
FX21D0
FX21E0
FX21F0
FX21G0
FX21H0
FX21I0
FX23A0
FX23B0
FX23C0
FX23D0
FX23E0
FX23F0
FX23G0
FX23H0
FX23I0
GFRAG
LAME
LIFEGEM0
LIFEGEM1
LIFEGEM3
LOBPOW
M_SLDKB
M_SLDLT
M_SLDMD1
M_SLDMD2
M_SLDRT
SELECTBO
SHRDA0
SHRDB0
SHRDC0
SHRDD0
SHRDE0
SHRDF0
TINTTAB
[/spoil]





















































DOWNLOAD
http://raven-05.narod.ru/heretic/versio ... /DEMO1.lmp
http://raven-05.narod.ru/heretic/versio ... /DEMO2.lmp
http://raven-05.narod.ru/heretic/versio ... /DEMO3.lmp
http://raven-05.narod.ru/heretic/versio ... /GFRAG.wav
http://raven-05.narod.ru/heretic/versio ... LOBPOW.wav
http://raven-05.narod.ru/heretic/versions/UNUSED/ALL.7z
Also other Heretic Resources look here http://forum.zdoom.org/viewtopic.php?f=37&t=45629
Unused lumps by zdoom:
[spoil]
BLACKSQ
DEMO1
DEMO2
DEMO3
FACEA0
FACEA1
FACEA2
FACEA3
FACEB0
FACEB1
FACEB2
FACEB3
FX20A0
FX20B0
FX20C0
FX20D0
FX20E0
FX20F0
FX20G0
FX20H0
FX20I0
FX21A0
FX21B0
FX21C0
FX21D0
FX21E0
FX21F0
FX21G0
FX21H0
FX21I0
FX23A0
FX23B0
FX23C0
FX23D0
FX23E0
FX23F0
FX23G0
FX23H0
FX23I0
GFRAG
LAME
LIFEGEM0
LIFEGEM1
LIFEGEM3
LOBPOW
M_SLDKB
M_SLDLT
M_SLDMD1
M_SLDMD2
M_SLDRT
SELECTBO
SHRDA0
SHRDB0
SHRDC0
SHRDD0
SHRDE0
SHRDF0
TINTTAB
[/spoil]





















































DOWNLOAD
http://raven-05.narod.ru/heretic/versio ... /DEMO1.lmp
http://raven-05.narod.ru/heretic/versio ... /DEMO2.lmp
http://raven-05.narod.ru/heretic/versio ... /DEMO3.lmp
http://raven-05.narod.ru/heretic/versio ... /GFRAG.wav
http://raven-05.narod.ru/heretic/versio ... LOBPOW.wav
http://raven-05.narod.ru/heretic/versions/UNUSED/ALL.7z
Also other Heretic Resources look here http://forum.zdoom.org/viewtopic.php?f=37&t=45629
Re: Heretic unused data
SELECTBO is used, it's the inventory selection box - the FX variants are different colours for the Hellstaff's powered attack, presumably for each player colour - red, blue, green and gold - the sliders would have been used in vanilla in the options, while in ZDoom it uses the CONFONT lump. I'm assuming the coloured life bar gems are for different players in multiplayer too, to coincide with the portrait used at the end of the round screen.
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Re: Heretic unused data
I have no idea why this thread was in Networking.
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Re: Heretic unused data
The SHRD sprites aren't used in vanilla, either. If you look closely, you can see them directly added to the Golem death sprites. The only thing they manage to do is get mixed up with Hexen's Shard sprites.
I don't think most of the background segments are used by ZDoom, either. Vanilla doom engines only redrew the parts of the status bar they needed to, usually involving slapping a blank background over numbers and redrawing the digits. ZDoom's current status bar code redraws the whole thing each tic/frame.
I don't think most of the background segments are used by ZDoom, either. Vanilla doom engines only redrew the parts of the status bar they needed to, usually involving slapping a blank background over numbers and redrawing the digits. ZDoom's current status bar code redraws the whole thing each tic/frame.
Re: Heretic unused data
SpoilerRaVeN-05 wrote:[spoil]
...
[/spoil]
- leileilol
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Re: Heretic unused data
TINTTAB is only unused because Zdoom has its own strange method of transparency lookup. Unfortunately this method is less accurate at representing color and makes the smoke in Heretic look darker.
Re: Heretic unused data
I don't see why there is a need to download what's already in heretic.wad?RaVeN-05 wrote: DOWNLOAD
