I was playing co-op over the 'net, using 2.0.60, and TeamTNT's Icarus. Around map 06, we kept losing sync; this was after playing through the first five maps with no problem. After some eight tries, we skipped the map using < changemap > and went to map07. Problem solved. For a while, anyway -- it de-synced a few minutes into the map.
So, I've got two questions:
1) What usually causes de-sync, anyway? I saw mention of Pain Elementals and whatnot, but from what I remember there weren't any pain elementals on either of the maps.
2) Is anybody else having consistent sync problems like this?
Both of us are on cable modems and the pings are around a steady 24 ms. Strangely, yesterday he was having network troubles and the lag was a little high (framerate was noticeably stuttering), but there was no sync problem.
Out of curiosity, would capping the framerate help?
... In retrospect, I probably should've posted this in Networking ...
