Alternative Enemies Blood Sprites 3.0

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mick87
Posts: 39
Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Alternative Enemies Blood Sprites 3.0

Post by mick87 »

This mod replaces almost all enemies with Monolith Blood monsters (sounds and sprites).
I used different sources for this mod, a special thanks to all those who allowed to make this mod.

Tested on Gzdoom 4.4.2 but it also works with 4.3.3

Download here: https://drive.google.com/file/d/1Lq0X-u ... k0s-33oMsg
Or here: https://www.mediafire.com/file/3wk3vxq2 ... 1.pk3/file (kindly uploaded by GoldenMob72)

The full review is featured below, delightfully described by Gaming Room. Thanks Facínora.

CHANGELOG:

v3.0.2
- updated some tags

v3.0.1
- fixed Spectre sounds
- fixed some Demon sprites

v3.0
- removed Baron sprites
- renamed enemies tags


SCREENSHOTS:
Spoiler:
REVIEW:
Last edited by mick87 on Sun May 16, 2021 6:05 am, edited 5 times in total.
Donowa
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Joined: Wed Jul 08, 2020 2:15 pm

Re: Alternative Enemies Blood Sprites 2.9

Post by Donowa »

I feel like this should go into Graphic/Audio Patches unless it also changes enemy behavior.
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mick87
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Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Alternative Enemies Blood Sprites 2.9

Post by mick87 »

Yeah, probably it should be moved there (Graphic/Audio Patches).
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Yebudoom
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Re: Alternative Enemies Blood Sprites 2.9

Post by Yebudoom »

Thank you, this is a perfect monster mod for Ultra Crispy! Tried it with that mod, it's fun!

Suggestions after quick testing:
1. You should give the monsters their rightful names, they're still named "Zombieman", "Imp", etc. When the player is using mods like Target Spy or Simple HUD Addons, it's clearly visible.
2. The Baron sprite is from some other source, I presume? It's very smooth and actually stands out among the rest. It doesn't look good, imo. Either all monsters should look like that, or none should.

Keep it up, it's a good one!
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mick87
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Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Alternative Enemies Blood Sprites 2.9

Post by mick87 »

I will take these suggestions into consideration. Thanks!
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Facínora
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Re: Alternative Enemies Blood Sprites 3.0

Post by Facínora »

Someone said something about Ultra-Crispy + Alternative Enemies Blood Sprites? It works very well.
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Facínora
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Re: Alternative Enemies Blood Sprites 3.0

Post by Facínora »

Hey! Thank you very much for using my video on your thread, but that was just a combination I made just to take an overall look at the mod, not a review, and I felt Alternative Enemies Blood Sprites needed a proper showcase.
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mick87
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Graphics Processor: nVidia (Modern GZDoom)

Re: Alternative Enemies Blood Sprites 3.0

Post by mick87 »

Hi Facinora, thanks for the showcase you made. I'm currently working on a port that allows you to play this mod viewtopic.php?f=19&t=64783 (Re-Blood from MaxiClouds) into Doom maps. I called it "Project Re-Blood". I plan to upload it in the next days / weeks.
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goldenmob72
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Re: Alternative Enemies Blood Sprites 3.0

Post by goldenmob72 »

This is an awesome Monster pack, I love this Monster pack. Please add more variants man! :]

Here a few ideas/suggestions -

The Beast can replace the Baron of Hell
The Bats can replace the Lost Souls [sometimes]
The Cultists can Toss TNT when they are low on HP, One Stick on Low Difficulties and Bundles can be thrown on higher [highest] difficulties
The Cultists can yell their phrases when looking for the Player, Just like in Blood
Valken
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Re: Alternative Enemies Blood Sprites 3.0

Post by Valken »

I love Blood... Thanks for bumping this!
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mick87
Posts: 39
Joined: Mon Mar 23, 2020 2:50 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Alternative Enemies Blood Sprites 3.0

Post by mick87 »

At the moment I haven't planned an update for this mod, I am waiting a feedback to be able to upload this viewtopic.php?f=43&t=70993
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r&r
Posts: 279
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Re: Alternative Enemies Blood Sprites 3.0

Post by r&r »

Playing this monster pack with ZBloody Hell mod

I kinda realize not all the monsters have a catch on fire or die from fire death animation.
my guess it wasn't scripted and addin in

and Zbloody doom mod only catch few of the monsters on fire
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