With the advancement into the polymost renderer, i know for a fact that the conflicting code (ken silvermans build code) will never be replaced with something thats GPL acceptable, hence, my disqualification.Foreverhood, one of the games in the "emergency round," is based on the
http://zdoom.org engine. This engine is ultimately derived from ID
Software and other sources; a historical outline is given at
http://www.doomworld.com/10years/ports/ports02_1.php . I downloaded
the current zdoom 2.0.98 release from zdoom.org, and it contains a license
that specifically prohibits commercial use. This would be in clear
violation of IGF entry rules, which require the author hold all
necessary commercial rights. From Doomlic.txt:
Because of the turbulent history of zdoom, it is possible that the
3. Prohibited Uses: Under no circumstances shall you, the
end-user, be permitted, allowed or authorized to commercially exploit
the Software. Neither you nor anyone at your direction shall do any
of the following acts with regard to the Software, or any portion
thereof:
Rent;
Sell;
Lease;
Offer on a pay-per-play basis;
Distribute for money or any other consideration; or
In any other manner and through any medium whatsoever
commercially exploit or use for any commercial purpose.
Notwithstanding the foregoing prohibitions, you may commercially
exploit the software you develop by exercising the Educational Use
right, referenced in paragraph 2. hereinabove.
author may be able to demonstrate an alternate source code base with an
alternate license, such as GPL. A GPL doesn't prohibit commercial use;
it's just not usually profitable for games. I would note, however,
that if indeed the Foreverhood author produces a zdoom under GPL, the
contest entry would be in violation of the GPL. No source code is provided,
nor any offer for how to obtain the source code. I am not aware of zdoom
having any other licenses; I think the Foreverhood author has a burden
of proof here.
Now i am truely pissed about this situation. I know foreverhood is an ant on a mountain when it comes to the world of independent gaming mods. But to know that in the end i lost because of a technicality that gets me so fired up. I had always hoped that in some way, shape or form, because of zdooms achievements in the world of doom source ports, that it could rise higher than the world of doom into an broader port where you didn't have to be limited to establishing your content and processes by a doom meathod. We have already seen the beginings of this in decorate and in randy's plans for zdooms future.
However, the technicalities of all this hard work leave us mod users in a crossfire of lisense agreements. What we are and aren't allowed to do are governed by so many factors its ridiculous. Even the charman of the igf needed clarification of why no formal lisense exsisted for zdoom.
Any plans to perhaps make this a bit clearer in terms of which lisense to obey and what our limits and liabilities are in using zdoom in a mannor beyond doom? It would really help in clearing up some of what my paranoia is telling me i have the freedom to do in marketing foreverhood to a broader audience.