First, do know that i know nothing about rendering, so this may sound like a silly/stupid question, but asking never(or almost never) hurts.
Would it be possible to have voxels rendered with each cube as a flat square like in the software renderer rather than each being a cube of many poligons?
Hope i'm posting in the right section since i don't wanna present this as a feature request without knowing if it's doable or not.
[Gzdoom]Rendering Voxels like the software renderer
Re: [Gzdoom]Rendering Voxels like the software renderer
I don't know if GZDoom supports billboarded surfaces in a mesh, as it is what this would require.
(Lots of games use billboarded surfaces in meshes. Foliage is typically done this way even in modern games.)
(Lots of games use billboarded surfaces in meshes. Foliage is typically done this way even in modern games.)
Re: [Gzdoom]Rendering Voxels like the software renderer
I think voxels would look better as individual billboarded particles just like in software, rather than 3D cubes, to be honest.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Gzdoom]Rendering Voxels like the software renderer
Not going to happen. The current approach is very efficient and allows to render the entire voxel with a single draw call. Doing per-column billboarding would really add up to a lot of processing time.
Not to mention that voxel rendering in the software renderer is rather glitchy if you know where to look. The way GZDoom does it is rock-solid 3D and won't exhibit any strange quirks.
Not to mention that voxel rendering in the software renderer is rather glitchy if you know where to look. The way GZDoom does it is rock-solid 3D and won't exhibit any strange quirks.
- YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: [Gzdoom]Rendering Voxels like the software renderer
Well, at least the question is answered, good to know the current method is actually better in these regards.
Re: [Gzdoom]Rendering Voxels like the software renderer
Ah, true, 3D cubes will always sort their own depths better. :)