GZDoom sub-forum

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Death Egg
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GZDoom sub-forum

Post by Death Egg »

I've been wondering this for some time, what's the reason the GZDoom forum is on the DRD Team forums instead of on here? It might be beneficial to have them on this forum instead.
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Re: GZDoom sub-forum

Post by wildweasel »

Because, at one point, GZDoom itself was actually hosted at DRD Team.
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Death Egg
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Re: GZDoom sub-forum

Post by Death Egg »

Ah, that would make sense then. Would it be in GZDoom's best interests to move over here or would it be too much a hassle for too little gain?
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Re: GZDoom sub-forum

Post by enderkevin13 »

I wish they had a GZDoom subforum over here though.
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Re: GZDoom sub-forum

Post by ibm5155 »

enderkevin13 wrote:I wish they had a GZDoom subforum over here though.
This, and also a bug report área only for gzdoom
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Kappes Buur
 
 
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Re: GZDoom sub-forum

Post by Kappes Buur »

What's so difficult about bookmarking http://forum.drdteam.org/viewforum.php?f=22 ?
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MaxED
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Re: GZDoom sub-forum

Post by MaxED »

Not difficult at all, but for some reason getting developer feedback on (G)ZDoom bug reports usually takes form hours to days here, and from weeks to years at DRD Team forums (i'm still waiting, Graf. STIIIIIIIIIIIIIIIIIIIIIIIIILLL WAAAAAAAAAAAAAAAAAAAAAAAIIIIIIITIIIIIIIIIIIIIIING...).
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Re: GZDoom sub-forum

Post by Nash »

+1 just move all GZDoom forum activity to here. Randi please make it happen. =D
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Graf Zahl
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Re: GZDoom sub-forum

Post by Graf Zahl »

MaxED wrote:Not difficult at all, but for some reason getting developer feedback on (G)ZDoom bug reports usually takes form hours to days here, and from weeks to years at DRD Team forums (i'm still waiting, Graf. STIIIIIIIIIIIIIIIIIIIIIIIIILLL WAAAAAAAAAAAAAAAAAAAAAAAIIIIIIITIIIIIIIIIIIIIIING...).

Well, sorry, I have no idea what to do with that, so feedback would be pointless.
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MaxED
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Re: GZDoom sub-forum

Post by MaxED »

Um... Your usual approach seems to be "ZDoom way is the right way", so what's different in this particular case?
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Re: GZDoom sub-forum

Post by Gez »

It's a question of seniority. For features that originally come from GZDoom, like 3D floors, then GZDoom is the reference. However, in this case there's a discrepancy of behavior between alpha levels, and that's clearly a bug, with the behavior at alpha level 255 being incorrect because for every lower value the behavior is different.
Last edited by Gez on Tue Jan 19, 2016 10:42 am, edited 1 time in total.
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Graf Zahl
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Re: GZDoom sub-forum

Post by Graf Zahl »

Why was linked in the first place? It's already fixed. That lighting bug was introduced in GZDoom 2.x, and qualified as a genuine bug.
The other one is a bit of a problem. That situation was never considered when the code was written and it's a bit difficult to get in now.
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MaxED
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Re: GZDoom sub-forum

Post by MaxED »

Graf Zahl wrote:Why was linked in the first place?
Merely to illustrate the delay between me creating the thread (Jun 10, 2015) and you fixing the issue (Dec 11, 2015).
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Re: GZDoom sub-forum

Post by Kappes Buur »

MaxED wrote:Not difficult at all,
Well, yours is a special case.
As programmer for the editor you should have a red phone right beside your computer, with a direct connection to both Graf Zahl and randi. :D
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Re: GZDoom sub-forum

Post by Graf Zahl »

MaxED wrote:
Graf Zahl wrote:Why was linked in the first place?
Merely to illustrate the delay between me creating the thread (Jun 10, 2015) and you fixing the issue (Dec 11, 2015).

That's called Real life!
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