Problem with Duke Nukem 2 IMF files
Problem with Duke Nukem 2 IMF files
When I play these archives on zdoom, they sound really fast. Does anybody know how can I fix this?
Re: Problem with Duke Nukem 2 IMF files
IMF's have no defined tempo, so there's only one tempo ZDoom can actually play them back at.
Re: Problem with Duke Nukem 2 IMF files
Does that mean the engine is what decides the tempo? So the Duke Nukem 2 engine plays them right but ZDoom just plays them with a set tempo?
Re: Problem with Duke Nukem 2 IMF files
Yes. Specifically ZDoom plays them back at Wolfenstein 3D's rate, 700 tps.
Re: Problem with Duke Nukem 2 IMF files
I have an idea to fix this, I might work on it later.
Re: Problem with Duke Nukem 2 IMF files
I guess this doesn't have a solution then. I tried to convert the .imf files to .mid and back to .imf, but I had some problems with some audio converters (I only got blank midis)
Re: Problem with Duke Nukem 2 IMF files
Try to use Camoto, apparently it should be able to convert IMF to a different Adlib format like DRO. Alternatively, IMF crusher is advertised as being able to convert to a different update rate.
Re: Problem with Duke Nukem 2 IMF files
Thanks, Camoto worked perfectly.