brightmaps work in zandro but not GZdoom?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

as the title says...i got bored and installed zandronum for multiplayer to notice the brightmaps work just fine but do not in GZdoom
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49223
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: brightmaps work in zandro but not GZdoom?

Post by Graf Zahl »

Since you give no further information: no idea.
User avatar
GhostKillahZero
Posts: 742
Joined: Wed Nov 13, 2013 4:41 pm
Location: 343 Industries Headquarters
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by GhostKillahZero »

Brightmaps work fine for me, maybe your not using them properly?
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

brightmaps ARE enabled. and im loading them in with the ZDL, ive also tried to drag n drop to no avail. sorry for the lack of information, i honestly have no idea whats going on
User avatar
Kappes Buur
 
 
Posts: 4166
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by Kappes Buur »

m4lmaster wrote:.... and im loading them in with the ZDL, .....
When asking for help it is always best to provide as much information as possible. Else this degenerates into a guessing game.
What exactly is the brightmaps file which you are loading ?
A screenshot of the ZDL loading screen would also be helpful.
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by Enjay »

m4lmaster wrote:brightmaps work in zandro but not GZdoom?
Well, I don't know about "zandro" but they definitely work in GZDoom:

Image
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

Enjay wrote:
m4lmaster wrote:brightmaps work in zandro but not GZdoom?
Well, I don't know about "zandro" but they definitely work in GZDoom:

Image
Sbrightmaps works fine in Zandronum 1.2 i have tried using gzdoom svn builds, and official, and cannot seem to have them work, despite having turned them on, its always standard doom brightmaps
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by Enjay »

Which brightmaps file are you loading? I assume the one provided with GZDoom? (That's what I used for the above screenshot.)

When you load the game, if you look at the console output, does it say that the file has loaded (look at the startup window or open the console in game and scroll to the top):

Image

I *think* on some hardware there might be an "enable brightmaps" (or similar) option in the OpenGL config menu. Check to see if you have that option and, if so, if it is enabled.

Failing any of the above, it might be useful to post the output from your console when you start the game. Add +logfile log.txt to the command line. Start a game then quit and then post the contents of log.txt (which should be created in your GZDoom directory) on here.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

Spoiler:
look about correct?
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by Enjay »

I see that you are loading SBrightmaps.pk3. I assume that's "Skulltag Brightmaps" or something. What happens of you just load the standard brightmaps that come with GZDoom? Do they work?

However, this:
GL_VENDOR: Intel
is always worrying.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

Sbrightmaps is this http://forum.zdoom.org/viewtopic.php?f=19&t=29792 ill load the standards and check it.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

no luck. my graphics card can obviously support them (zandronum uses them just fine) if there is no possible fix, is there anyway to force the GL_VENDOR to change to something that supports Brightmaps? if not everything is okay its not the end of the world. but i would like a more immersive environment
User avatar
Siberian Tiger
Posts: 476
Joined: Fri Jun 12, 2009 11:23 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): KUbuntu 22.04.1 LTS
Graphics Processor: nVidia (Modern GZDoom)
Location: United States
Contact:

Re: brightmaps work in zandro but not GZdoom?

Post by Siberian Tiger »

m4lmaster wrote:is there anyway to force the GL_VENDOR to change to something that supports Brightmaps?
GL_VENDOR, unless I am wrong, is based on the drivers that you're using for your graphics card or graphics processor (APU even). So, no, it is not possible unless you have multiple graphics processors already installed?
m4lmaster wrote:my graphics card can obviously support them (zandronum uses them just fine) if there is no possible fix
Zandronum uses GZDoom's OpenGL renderer engine, although, it is rather ancient. Are you sure your settings are allowing the brightmaps to be rendered into the virtual world? I have just downloaded SBrightmaps and tested it on my installation of GZDoom g1.8.4, everything works perfectly fine for me.
Spoiler:
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

enable brightness maps is on in the openGL preference settings. no clue though...like i said though if this cannot be figured out, its no biggie
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: brightmaps work in zandro but not GZdoom?

Post by m4lmaster »

Siberian Tiger wrote:
m4lmaster wrote:is there anyway to force the GL_VENDOR to change to something that supports Brightmaps?
GL_VENDOR, unless I am wrong, is based on the drivers that you're using for your graphics card or graphics processor (APU even). So, no, it is not possible unless you have multiple graphics processors already installed?
m4lmaster wrote:my graphics card can obviously support them (zandronum uses them just fine) if there is no possible fix
Zandronum uses GZDoom's OpenGL renderer engine, although, it is rather ancient. Are you sure your settings are allowing the brightmaps to be rendered into the virtual world? I have just downloaded SBrightmaps and tested it on my installation of GZDoom g1.8.4, everything works perfectly fine for me.
Spoiler:
very sure. heres my text file so you can tell me what is and isnt enabled that needs to/not be
Spoiler:
Post Reply

Return to “General”