"Vid_fps" and "vid_maxfps" dont seem to work in Gzdoom

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patrik
Posts: 168
Joined: Tue Mar 05, 2013 2:08 am

"Vid_fps" and "vid_maxfps" dont seem to work in Gzdoom

Post by patrik »

Hi foks!

I would like to cap my fps to 100 but I dont want to use vsync, which I utterly detest or "cl_caps" because I dont want to limit framerate of my Gzdoom to mere 35 frames. But I encoutered 2 problems:
1st - I know that I can use software for recording videos from games like Fraps to measure fps, but I always prefer to use in-game built system for measuring fps wherever it is possible, and I found out that Zdoom has "vid_fps" command for displaying fps, so I used it. But... displayed fps always disappear after restarting game and if I enter it into zdoom .ini file it will still disappear after next restart of game and leave no trace in .ini file. So how can I permanently turn on "vid_fps"?
2nd - I tried to cap my framerate to 100 by typing "vid_maxfps 100" into console, but "vid_fps" just as Fraps are telling me that my fps is still somewhere between 350 and 400 as before and console and zdoom wiki told me that default value for "vid_maxfps" is 200. What is wrong with this, or am *I* doing something incorrectly here?

Thanks for helping me out. :wink:

P.S. Sorry, I dont know for sure if I am just doing something wrong on my side, or if this is bug I just accidently stumbled upon, ergo I am not posting this at Bug section of forum.
Last edited by patrik on Tue Oct 22, 2013 2:27 pm, edited 1 time in total.
Gez
 
 
Posts: 17942
Joined: Fri Jul 06, 2007 3:22 pm

Re: "Vid_fps" and "vid_maxfps" seem to work in Gzdoom

Post by Gez »

vid_fps is a debugging feature, which is why the value is not archived. If you want to set it all the time, you can do so with [wiki=CCMDs#AutoExec]autoexec.cfg[/wiki].

Also, vid_maxfps was not implemented in the OpenGL renderer AFAIK; it is only available for the software renderer under Windows and Linux.
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