MaxED wrote:I used this
A short instruction if someone is intedested:
1. Place QeffectsGL.ini and opengl32.dll in your GZDoom folder.
2. Open QeffectsGL.ini and add following section after [Generic]:Spoiler:[gzdoom.exe]
(GZDoom crashes on startup if Multisampling or Anisotropy is enabled)
3. Tweak various settings to your liking.
4. Launch GZDoom as usual.
@Blox Im trying to use the settings you have but it just creates really dark rooms. Is there something Im missing?
Try this now for newer GZDoom versions.